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  • Star Citizen 3.0 - Refusing Refunds

    Excession said:

    Ship interiors in SWG were just like house interiors, they were persistent, could be decorated, items placed into them stayed in them.

    Looking at that video you linked, where is the marriage of FPS and space combat? it is all taking place on a planet.

    Plenty of games out there have air to ground / ground to air combat, with players able to shoot at vehicles from another vehicle, 

    The rest of your post is just theoretical, you say yourself you are not sure if it is possible in the game.

    All I can say is you are easily amazed.
    Because if you watch the full video you will know that if at any point they fly their ship far enough up, they will go into space. No loading. No zone cross-over. Those ships flew down from space and are on the planet with no transition.

    Meaning they are still effectively in the same zone as the surrounding space, and everything being done is being done with the same mechanics as a space fight.

    If they were fighting above a space station or asteroid that had enough flat surface for the vehicle to drive you could have a very similar fight play out. And the ship interiors will still be non-instanced. 
  • Star Citizen 3.0 - Refusing Refunds

    Excession said:
    Eldurian said:

    They actually have FPS combat and Space Combat merged together in the PTU working alongside each other. That crap is groundbreaking. It's never been done before. Apparently 3.0 allows you to land on a planet with no loading time between being in space and walking around the full sized planet's surface. Again. Groundbreaking. Never seen that in any other game.

    SWG: JTL, you could duel / PVP in the Sorosuub Luxury Yacht, while not exactly the same as SC, was still FPS and space combat merged together.

    Again, SWG, they turned on atmospheric flight, enabling space to planet flight/landings with no cutscenes/loading times.

    So it has been done before, and is not so groundbreaking, though I will admit to SC possibly improving on it.
    Correct me if I wrong but ships in SWG had instanced interiors. So while technically you are doing the space stuff and the FPS stuff at the same time it's not those systems working together.

    Where in the 3.0 demos you have a guy who opens the back of his vehicle and is firing some kind anti-ship weaponry out the back of at a cutlass (An actual space ship) while someone else drives the vehicle and the spaceships is flying along firing at them. 

    I'm not sure if you can have ship bays open during flight but theoretically if you can, you should be able to have people aim out of open bays of your ship and fire at the ground below with FPS weapons given that ship interiors are not instanced.

    That kind of marriage of an FPS and space combat is really something we're seeing Star Citizen actually doing to a level that has never even been attempted before.

    The fact that video I linked was made with actual in-game footage is incredible to me. Nevermind that it's still a bit buggy, It's amazing that they pulled it off at all.
  • Star Citizen 3.0 - Refusing Refunds

    Eldurian said:

    So I guess part of the reason I'm not stomping around screaming like a child who didn't get their candy is my expectations for this game have always been pretty grounded no matter how many features they promise. So when I see they actually have done things like build a FPS system and incorporate it in with space combat in the PTU I'm pleasantly surprised, and not throwing a fit because Star Marine is a bit buggy, as I was always fairly skeptical as to whether or not they would do it at all.

    Is this really necessary?

    Look, for months at a time they hype patches and the content and gameplay to be delivered in those patches They then deploy the patches to the PTU and, especially in the case of builds like 2.4, the client crashes just loading the game, the servers crash every few minutes and the whole process is so buggy and janky that you can hardly test the game anyway.
    All of this occurs after saying things like "We are delaying the patch to deliver the quality and polish that the backers have come to expect."

    On top of all that you then have to download multiple gigabytes every day with 2.4 being something ridiculous like 20+ patches, because after 4 years they still didn't have an incremental patcher in place.

    It's not surprising that people were getting annoyed given all the hype and rhetoric coming from the studio. Laying all of the blame on the backers and none on the company says it all tbh.
    Yes it is. 

    Like with Dust 514 they made an absolutely amazing game. But the game was judged more on the fact they had to scale back some of the original promises than the fact that it had solid gameplay with a lot exceptionally fun and innovative ideas.

    What Star Citizen has accomplished is impressive when judged by the standard of measuring against every other MMO. We've been delivered WoW with minor alterations for 10 years now. The only games at all innovative (Or fun IMO) are "buggy messes" like Darkfall, Mortal Online, and Wurm Online.

    They actually have FPS combat and Space Combat merged together in the PTU working alongside each other. That crap is groundbreaking. It's never been done before. Apparently 3.0 allows you to land on a planet with no loading time between being in space and walking around the full sized planet's surface. Again. Groundbreaking. Never seen that in any other game.

    And when I say "I'm excited about Star Citizen" I always get a predictable response of. "Lol. That game's a joke. Just listen to what experienced game developers like Derek Smart say about it."

    "OMG it's taking so long! It's vaporware!"

    If you want to sit there and tell me it's taking too long for you, and you aren't confident in it. Fine so be it.

    But when you are going to tell me I'm an idiot for supporting or being excited about a game that does things I have never seen in any other game before I can log on and mess around with right now... Because it didn't live up to that one promise you were super excited about. Yeah I'm going to take a lot of exception to that. And that's what about 99% percent of the anti-SC bullcrap on these boards is.

    It's going to be a damn good game, and it falling short of your personal expectations doesn't change that. If you are angry about it sell your crap, and move on with your life.
  • Star Citizen 3.0 - Refusing Refunds

    rodarin said:

    2.6 is old news but yes when it first hit the PTU it was unplayable.
    Unplayable is a bit of a stretch, but it was quite laggy and not all that fun. I loaded it up once and said "Nah. This isn't for me. I'll check in again in a few months when they have smoothed it out more."

    Then I did, and they had, and I was reminded of mission running in Freelancer by the content that was there.

    See that's the thing about pre-release games. They are a work in progress. They do not stay in the same state forever. Just like people are whining about how POE's beta was a "buggy mess" but a lot of people play and love that game today, so will Star Citizen eventually be a finished product people can enjoy.

    The big thing is I've been getting delivered Star Citizen content in small increments for years now, while most games won't let people even touch the game until it's nearly finished. For instance development on GW2 took slightly over 5 years and the public didn't get to touch it until 2012. About half a year before release.

    SWTOR was a similar story and the general chat during the tests and on the day of release were like 50%+ people whining about bugs and performance issues.

    So the fact we've been allowed in on the entire process starting not that long after the original kickstarter has been pretty cool. And if you can't handle that it's a point where it would usually only be playable internally, you don't have to play it.
  • Star Citizen 3.0 - Refusing Refunds

    Shaigh said:
    Eldurian said:
    I'll repeat again for the little royalty who have to have everything their way NOW.

    What game are you using as a basis of comparison that was not buggy as hell during it's testing phases?
    Path of Exile during alpha.
    Original post of a topic:

    "How companys change - back in 2012 there was free beta access for everyone in poe and now they try to milk the cow with the oriath beta. 500 $ ? Greed at its best."

    Someone's response:

    "Original beta was a buggy mess that needed a lot of fixing.

    3.0 is more of a expansion pack."

    Response to that response:

    Original beta was a buggy mess that needed a lot of fixing.

    3.0 is more of a buggy expansion pack that needs a lot of fixing.

    Fixed it for you."

    Apparently your comrades over on the POE forum don't agree with you. (Source)

    Like I keep saying. People whine about bugs in EVERY game.