It looks like you're new here. If you want to get involved, click one of these buttons!
Democracy is the enemy of creativity. Community involvement in development should come in the form of taking the best ideas put forth by the community, comparing them to your vision, and seeing if there is room for them. But don't make the mistake of letting the community feel they are picking and choosing what features go into the game. You'll find out very quickly that most of them are not qualified for that.Residev said:
But most importantly, I wish there to be a community-driven development around those features.
What I mean by that is - I think that community is absolutely essential for such a project to succeed.
And I think it is only logical to start growing and evolving that community as soon as possible.
This is one of the issues where I think fun and realism clash. Realism would dictate that your little wagon train is always attackable. Fun would dictate that having people come kill all your pack animals while you are running a dungeon is not fun, and having to leave them at the nearest town is a pain in the butt when you need them to haul your loot home.Loke666 said:A donkey or a Nodwick would certainly work fine except maybe in certain places in really terrible terrain where a sensible adventurer would park their donkey or henchmen at the nearest village or farm (peasants loves taking care of adventurers stuff, those people pay in gold instead of copper or chickens).Eldurian said:The wagon/cart/mule thing is because NPC henchman are actually a huge part of the focus of my MMO. You can kind of see that when I talk about resource extraction. It's a fairly common and intended mechanic that you would hire NPCs to carry loot for you. The terrain would certainly play a factor but it wouldn't preclude all forms. Pack animals could go through terrain most carts could not, and hirelings with backpacks could navigate almost anything. And there would likely be specialized pack animals eventually that might actually assist in getting through rough terrain (Camals, llamas, etc.).
Of course porter hirelings would fare very poorly in combat so they could still be a liability in some ways, especially in dangerous territory, but that's intended.
I was just interesting on what would happen if a group enter a dungeon in a PvP zone, could anyone just loot their stuff outside the dungeon?