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Because if you watch the full video you will know that if at any point they fly their ship far enough up, they will go into space. No loading. No zone cross-over. Those ships flew down from space and are on the planet with no transition.Excession said:Ship interiors in SWG were just like house interiors, they were persistent, could be decorated, items placed into them stayed in them.
Looking at that video you linked, where is the marriage of FPS and space combat? it is all taking place on a planet.
Plenty of games out there have air to ground / ground to air combat, with players able to shoot at vehicles from another vehicle,
The rest of your post is just theoretical, you say yourself you are not sure if it is possible in the game.
All I can say is you are easily amazed.
Correct me if I wrong but ships in SWG had instanced interiors. So while technically you are doing the space stuff and the FPS stuff at the same time it's not those systems working together.Excession said:SWG: JTL, you could duel / PVP in the Sorosuub Luxury Yacht, while not exactly the same as SC, was still FPS and space combat merged together.
They actually have FPS combat and Space Combat merged together in the PTU working alongside each other. That crap is groundbreaking. It's never been done before. Apparently 3.0 allows you to land on a planet with no loading time between being in space and walking around the full sized planet's surface. Again. Groundbreaking. Never seen that in any other game.
Again, SWG, they turned on atmospheric flight, enabling space to planet flight/landings with no cutscenes/loading times.
So it has been done before, and is not so groundbreaking, though I will admit to SC possibly improving on it.
Yes it is.rpmcmurphy said:
So I guess part of the reason I'm not stomping around screaming like a child who didn't get their candy is my expectations for this game have always been pretty grounded no matter how many features they promise. So when I see they actually have done things like build a FPS system and incorporate it in with space combat in the PTU I'm pleasantly surprised, and not throwing a fit because Star Marine is a bit buggy, as I was always fairly skeptical as to whether or not they would do it at all.
Is this really necessary?
Look, for months at a time they hype patches and the content and gameplay to be delivered in those patches They then deploy the patches to the PTU and, especially in the case of builds like 2.4, the client crashes just loading the game, the servers crash every few minutes and the whole process is so buggy and janky that you can hardly test the game anyway.
All of this occurs after saying things like "We are delaying the patch to deliver the quality and polish that the backers have come to expect."
On top of all that you then have to download multiple gigabytes every day with 2.4 being something ridiculous like 20+ patches, because after 4 years they still didn't have an incremental patcher in place.
It's not surprising that people were getting annoyed given all the hype and rhetoric coming from the studio. Laying all of the blame on the backers and none on the company says it all tbh.
Unplayable is a bit of a stretch, but it was quite laggy and not all that fun. I loaded it up once and said "Nah. This isn't for me. I'll check in again in a few months when they have smoothed it out more."rodarin said:
2.6 is old news but yes when it first hit the PTU it was unplayable.
Original post of a topic:Shaigh said:Path of Exile during alpha.I'll repeat again for the little royalty who have to have everything their way NOW.
What game are you using as a basis of comparison that was not buggy as hell during it's testing phases?
Original beta was a buggy mess that needed a lot of fixing.
3.0 is more of a buggy expansion pack that needs a lot of fixing.