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That's the game design many of us have been praying for in MMOs for a long, long, long time. So to so say that making a game skill based is "bad game design" is based entirely on your opinion. Just as I would say basing victory on stats is "bad game design". Though if the outpouring of players from the entire MMO genre into games where PvP victories are based on player skill is any indication, I think my opinion holds a bit more sway in the audience of gamers as a whole even if MMO designers have missed that point.SEANMCAD said:to be fair that would make for a bad game design. not to mention I dont really think that is 100% accurate anyway.Erillion said:...If you cannot fly, you die .. not matter which ship you are in.Residev said:However, we are talking about MMO, and specifically a 850$ ship that's being sold for that MMO.
Yes it is.rpmcmurphy said:Eldurian said:
So I guess part of the reason I'm not stomping around screaming like a child who didn't get their candy is my expectations for this game have always been pretty grounded no matter how many features they promise. So when I see they actually have done things like build a FPS system and incorporate it in with space combat in the PTU I'm pleasantly surprised, and not throwing a fit because Star Marine is a bit buggy, as I was always fairly skeptical as to whether or not they would do it at all.
Is this really necessary?
Look, for months at a time they hype patches and the content and gameplay to be delivered in those patches They then deploy the patches to the PTU and, especially in the case of builds like 2.4, the client crashes just loading the game, the servers crash every few minutes and the whole process is so buggy and janky that you can hardly test the game anyway.
All of this occurs after saying things like "We are delaying the patch to deliver the quality and polish that the backers have come to expect."
On top of all that you then have to download multiple gigabytes every day with 2.4 being something ridiculous like 20+ patches, because after 4 years they still didn't have an incremental patcher in place.
It's not surprising that people were getting annoyed given all the hype and rhetoric coming from the studio. Laying all of the blame on the backers and none on the company says it all tbh.
Unplayable is a bit of a stretch, but it was quite laggy and not all that fun. I loaded it up once and said "Nah. This isn't for me. I'll check in again in a few months when they have smoothed it out more."rodarin said:
2.6 is old news but yes when it first hit the PTU it was unplayable.