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  • Star Wars Battlefront II or: How I Learned to Stop Worrying and the Love the Loot Box - Michael Bitt

    MikeB said:

    Nyctelios said:

    Torval said:

    Wizardry said:

    Blinkenn said:

    Corporations that prey on the weak-willed need regulating. At least China, Korea, and Japan have some laws that force devs to show loot box drop rates.

    I agree the same reasons we have laws behind seatbelts and distracted driving and selling liquor to someone already over the limit,tobacco to minors,because a lot of people are not capable of thinking rationally or with any common sense.

    Even when there are laws,those corporations,businesses are still using lawyers to find ways around circumventing the law.Geesh even the governments are trying to circumvent their own law/legislature with new legislature that claims to  be on behalf of homeland security,people all over the world are SOB's,corrupt and trying to exploit other people.

    You know the first sign someone is incapable of engaging in a rational argument? False equivalencies. It's a favored tool of those that have no logical footing to stand on.

    50 to 100% damage reduction scaling. That's my logical footing to stand on.

    Just to clear things up: If you're referring to the Boba Fett upgrade, that card only reduces incoming damage while flying and firing his Rocket Barrage ability (30s CD in the beta). He isn't just walking or flying around taking 50-100% less damage due to a Star Card. It's basically your standard sort of "take less damage when channeling X ability" type upgrade and only if he's flying at the same time.
    I'm aware of that. I don't see how it justify anything.

    You dump a lot of money to get a lot of scraps to level your cards or to get good cards, the class level that unlocks extra slots is tied to your cards level. So as you spend more you become stronger. Literally.

    So that Fett also has another sweet deals on this sleeve. Since progression is tied to spending and the money to purchase loot boxes is the same for everyone of your team in every match. The only progression unique to you is how much you spend your money or how much RNG favors you.

    I'm not sure what this site is trying to achieve with this article besides "EA, give us goodies".
  • Star Wars Battlefront II or: How I Learned to Stop Worrying and the Love the Loot Box - Michael Bitt

    This is a new low for this site.
  • PC Version Closing in January 2018, Console Versions to Remain Open - Hawken -

    Why only the PC version ? Too many hacks decimated the player base ?
    Is the one that requires more work to deal with.
  • PC Version Closing in January 2018, Console Versions to Remain Open - Hawken -

    They got bought then everything changed. I wrote a big F* feedback mail to them as an alpha tester showing how much they ruined the experience by demoting level design to generic places and turning the extremely deep mechs balance into a straight line of power progression.

    "Before you could outplay someone using your mechs main strenghts that now are useless due flat number power of high cost mechs - which enforces a p2w mentality above anything else" I wrote. Their answer: "We are sad to hear that. Here is 100k credits (cash) as token of appreciation."

    No wonder this is happening.

    I wish people could enjoy what Hawken was on earlier beta tests. It is my all time favorite FPS and it is my standard in terms of mecha games: It was raw, fast paced, mind blowing violent.

    It was beautiful.
  • First Impressions - TheHiveLeader - Divinity Original Sin 2 Videos -

    Ikeda said:
    Here's the thing, I owned but never played #1. Should I go through 1 before slogging through 2? Or just skip to 2?
    You don't miss much by skipping the first one. They do a pretty good job explaining what happened in the past events (world building is very good).

    Also, if you enjoy it, you can always go back and play the first one after the second.