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You kinda don't get it. It is not about microtransactions, that's in the past: You can't buy what you want. That's the issue with lootboxes.Torval said:It the Windows version which is different than the Java version. The thing is that they're great. You can rent your own servers, buy skins and world themes, and that sort of thing. They're still microtransactions though so it doesn't really matter where the OP is concerned.Panther2103 said:Which version of Minecraft has that type of microtransaction? Don't the console versions / phone version only support skins? Even though I'm not entirely against lootboxes I think it's a completely different type of microtransaction.Torval said:So why is it bad that Shadows of War has microtransactions but it's okay that Minecraft has them? I've not seen any rant threads about microtransactions in Minecraft and it's a much bigger game with more influence.
It is the same thing of "put the vase over the poison pit" bit every 2 maps or so.DMKano said:Golelorn said:I'm still finding it hard to play DOS-1. I don't dislike it. I just can't get drawn in, and I hate the stupid "puzzles". I don't want to move a vase every 20 feet, and so far that is what DOS 1 feels like.
How much better is DOS2?
Yeah... I created a knight and I'm regretting a lot.
This game is...awesome and brings me back to why I got addicted to RPGs almost 30 years ago. I am at the verge of escaping the island but my team is too weak and I just don't know where to find the kills/quests to lvl them up. Make no mistake this is a TOUGH game but so rewarding and immersive.
Tough you say? Go for all summoner builds - becomes a faceroll.
Divinity games - never ever play melee or non-magic user period.
I understand your point, but having flat numbers (gears and/or stats) as mean of progression creates most of the problematic (and toxic) situations of these days: Characters are not reflective of the player controlling it and people get more and more away from each other in an environment is suppose to make them work together.MadFrenchie said:In an ideal world... I just don't think it's realistic.Nyctelios said:Most people complaining about scaling seems to put too much faith in their flat numbers. Game designs should put weight in the player skill. So scaling can't take that from you.
You are grouping with low levels in a starter area. A wild boss appears. They don't know how to deal with certain adversities such encounter may create, you do.
If stripping your flat numbers means the game took away your progression I think you are just empty as a person and forgets what the word play means.
The carrot's on the stick for a reason in these games. Not saying I don't wish it were different, simply trying to be realistic.