Novo Hamburgo - RS - Brazil
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Lord of the Rings Online
  • I hate loot boxes and so does Francis.

    Torval said:
    Torval said:
    So why is it bad that Shadows of War has microtransactions but it's okay that Minecraft has them? I've not seen any rant threads about microtransactions in Minecraft and it's a much bigger game with more influence.
    Which version of Minecraft has that type of microtransaction? Don't the console versions / phone version only support skins? Even though I'm not entirely against lootboxes I think it's a completely different type of microtransaction. 
    It the Windows version which is different than the Java version. The thing is that they're great. You can rent your own servers, buy skins and world themes, and that sort of thing. They're still microtransactions though so it doesn't really matter where the OP is concerned.
    You kinda don't get it. It is not about microtransactions, that's in the past: You can't buy what you want. That's the issue with lootboxes. 

    The companies removed direct purchase and added lootboxes, that's like going to buy a new jacket, seeing the one you like on the shop floor but when comes to pay for it you can only buy random boxes until you get the one you like. Does that sounds in any shape to what you are describing? Of course it does not.

    On SWBF2 it is tied to player progression, which make things worse. You won't progress in a match by your ability, you won't progress by kills, objectives and so on - you'll progress if the RNG allows you to do so. On Shadows of War the RNG is tied to your power (and other things that I don't want to spoil the game for you).

    How is that anything like buying directly skins you want?
  • Star Wars Battlefront II or: How I Learned to Stop Worrying and the Love the Loot Box - Michael Bitt

    This is a new low for this site.
  • First Impressions - TheHiveLeader - Divinity Original Sin 2 Videos -

    Golelorn said:
    I'm still finding it hard to play DOS-1. I don't dislike it. I just can't get drawn in, and I hate the stupid "puzzles". I don't want to move a vase every 20 feet, and so far that is what DOS 1 feels like.

    How much better is DOS2?
    It is the same thing of "put the vase over the poison pit" bit every 2 maps or so.DMKano said:

    Admin said:

    This game is...awesome and brings me back to why I got addicted to RPGs almost 30 years ago. I am at the verge of escaping the island but my team is too weak and I just don't know where to find the kills/quests to lvl them up. Make no mistake this is a TOUGH game but so rewarding and immersive.

    Tough you say? Go for all summoner builds - becomes a faceroll.

    Divinity games - never ever play melee or non-magic user period.
    Yeah... I created a knight and I'm regretting a lot. 
  • Your thoughts on the survival games

    My thoughts is that they are not survival.

    They do not aim to force you to respond to events in order to survive. They do not aim to deliver you an experience focused on discovery and adversity.

    They are glorified collectathons with enemies so you can throw poop because twitch thinks that's a funny thing to do.

    They are glorified check marks with people crafting AK-47 inside a cave using a stove made of dirt.

    They are a jump fest with people holding swords and walking like fleas.

    I think we don't have a proper survival game. Yet. What we do have is an average game with more bars than your typical health + stamina vanilla experience.
  • Pantheon doing level scaling? Seriously?

    Nyctelios said:
    Most people complaining about scaling seems to put too much faith in their flat numbers. Game designs should put weight in the player skill. So scaling can't take that from you.

    You are grouping with low levels in a starter area. A wild boss appears. They don't know how to deal with certain adversities such encounter may create, you do.

    If stripping your flat numbers means the game took away your progression I think you are just empty as a person and forgets what the word play means.
    In an ideal world...  I just don't think it's realistic.

    The carrot's on the stick for a reason in these games.  Not saying I don't wish it were different, simply trying to be realistic.
    I understand your point, but having flat numbers (gears and/or stats) as mean of progression creates most of the problematic (and toxic) situations of these days: Characters are not reflective of the player controlling it and people get more and more away from each other in an environment is suppose to make them work together.

    Instead of 'Nyctelios is in my party' you get 'ranger lvl 80 540gs is in my part'. So everything loses personality and meaning and you have this LFD automated experience where player that could be bots, nobody would notice the difference, gather together not because they enjoy their time playing together, but because they fill those marks on the list: GS, lvl, class, role.

    I'll bet on the horse that most people having raging preaching moments against scalling are afraid to find out that flat numbers due grinding (or cash shop) is the sole feature they can show as players.