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  • Elder Scrolls Online - Hands On with the Clockwork City DLC - MMORPG.com

    Morrowind was a disappointment, and severely lacked any replay value. Hopefully this adds some much needed TLC to Vvardenfell. I have some crowns to throw away on this, but I won't be subbing to ESO Plus again.

    Honest Question: How does ESO+ relate to your opinion of Morrowind? I'm not seeing the connection of how disappointment with Morrowind = Not res-subbing to ESO+. The two don't seem mutually exclusive to me.

    Other than that, looking forward to this DLC. I love what I've seen of the design so far.
  • A few questions to decide if I give TESO another try

    Horusra said:

    I have never played a game where basic rats wiped me in the next zone.  That is a strawman generalization you are making. 

    No, they're not at all, actually. You're focusing on the specific example given, and ignoring the greater point. But, if the "scale" of Torval's example is hanging you up, then fine. it works just as fine if we replace the uber powerful rats in the next zone with rats that are not drastically but still notably more powerful at all,  simply because you crossed an invisible line somewhere.

    In a scaled system there is no sense of progress.  Your character is as weak today as he is tomorrow.  Nothing changes.  You get more flashy skills...whoopee.  You still get owned by the very first creature you ever met in the game.  It makes the world feel static. 

    Incorrect. You absolutely do get a sense of progress and you absolutely do not get "owned" by the very first creature (talk about strawman generalizations...).

    For example, earlier this evening, I went into a Delve in ESO. There were two enemies I had to get past, attacked them and the fight took a bit of time, with me having to dodge a number of attacks, taking significant damage. I finish them off with about 1/3 life left. As I approach the next set of enemies, another player runs up behind me and we both attack them. It's over before it begins. The other player annihilates them.

    In a game with level scaling.

    The difference? The other player had more time on their character, and acquired better skills and better gear.

    In a word: Progression.

  • Final Fantasy XIV - Patch 4.1 First Thoughts - MMORPG.com

    Xiaoki said:

    EVERY single time an MMO introduces housing plots this happens.

    So, why are people upset about it? Shouldnt you be expecting this to happen at this point?

    Just do instanced housing and everyone is happy. Well, except the people that cry "but mah immersions" but no one cares about them anyway.

    EVERY single time? Not quite.

    ESO introduced housing recently and there's been *no* such problem. You can buy one of every single house in the game, with no trouble, no limits, no restrictions. EQ2 has had housing widely available to players for over a decade. RIFT, Wildstar, and so on. LoTRO had a similar system in place about a decade before FFXIV, on far weaker hardware, and they somehow managed.

    This is fairly unique - or at least very limited - to FFXIV because of the ridiculously short-sighted way they implemented housing. It's been a trainwreck since it was added, because Yoshi-P would rather double-down and add band-aids to a flawed design, than do the right thing by admitting he screwed up and actually fixing it. The closest he's come to admitting it was a screw-up was more of a thinly veiled self-congratulatory pat on the back about how they "didn't expect it to be so popular!". This is the same excuse they gave for why they weren't prepared for the influx of players at ARR's re-release. They seem to have a problem with gauging their own customers.

    Every time they fall short on delivery of something, they spin it into a round-about success story for "how the game is exceeding their expectations!". And of course, the die-hard fans keep eating it up and regurgitating it.

    I wonder how many more anniversaries Yoshida's going to make sure to remind everyone how he "saved FFXIV" until that cow's goodwill reserves are milked dry?

    But I digress. This problem with housing is not wide-spread and not typical of any MMO with housing. This is the first time I've played a MMO whose housing system was so horribly designed and implemented that the same exact problem arises every time there's an update to it.
  • So I was playing ESO - captured this screenshot.

    Iselin said:
    Hahahahaha, let me list the ways you are incorrect.

    Stamina DPS= Dual Wield/Bow
    Tank= Sword and board
    Healing= Resto staff
    Magicka DPS= Destro staff and/or Dual Wield depending on how zenimax is messing with passives.

    Anything else is gimp.

    Well that's what min-maxers will do in every game they play lol. For them I think it's better to not give them the ability to build their own. Classes with strict separations probably seem like more variety for them.... go figure.
    Good point, that, as well!

    One thing many Min-Maxers have in common, is they can't comprehend that not everyone obsesses over numbers the way they do as the "be-all end-all" of MMO gaming. Had a friend in RL who was like that with FFXI. He never could understand how I could possibly enjoy the game if I wasn't playing it "optimally",  keeping up with the latest "ultimate build guide du-jour".
  • So I was playing ESO - captured this screenshot.

    Hahahahaha, let me list the ways you are incorrect.

    Stamina DPS= Dual Wield/Bow
    Tank= Sword and board
    Healing= Resto staff
    Magicka DPS= Destro staff and/or Dual Wield depending on how zenimax is messing with passives.

    Anything else is gimp.

    They let you think you have choices, but their meta is so much of a runaway train that running anything else is just plain stupid.

    I LOVE every single other aspect of ESO, but the customization is laughable because of a lack of viable alternatives.
    So, here's my dilemma after reading that.

    I can't decide if you're being disingenuous, are short-sighted, not very knowledgable about ESO, or just trolling. Each part of your post leaves a different impression, so maybe it's a little of each.

    At the very least, I would hope you realize that a build in ESO is significantly more than "what weapon am I using?". Right?

    Suffice it to say, your list there is amusingly over-simplified, in a number of ways.