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  • Elder Scrolls Online - Hands On with the Clockwork City DLC - MMORPG.com



    Morrowind was a disappointment, and severely lacked any replay value. Hopefully this adds some much needed TLC to Vvardenfell. I have some crowns to throw away on this, but I won't be subbing to ESO Plus again.

    Honest Question: How does ESO+ relate to your opinion of Morrowind? I'm not seeing the connection of how disappointment with Morrowind = Not res-subbing to ESO+. The two don't seem mutually exclusive to me.


    Other than that, looking forward to this DLC. I love what I've seen of the design so far.
    SlyLoKgrg21
  • So I was playing ESO - captured this screenshot.

    Iselin said:
    Hahahahaha, let me list the ways you are incorrect.

    Stamina DPS= Dual Wield/Bow
    Tank= Sword and board
    Healing= Resto staff
    Magicka DPS= Destro staff and/or Dual Wield depending on how zenimax is messing with passives.

    Anything else is gimp.

    Well that's what min-maxers will do in every game they play lol. For them I think it's better to not give them the ability to build their own. Classes with strict separations probably seem like more variety for them.... go figure.
    Good point, that, as well!

    One thing many Min-Maxers have in common, is they can't comprehend that not everyone obsesses over numbers the way they do as the "be-all end-all" of MMO gaming. Had a friend in RL who was like that with FFXI. He never could understand how I could possibly enjoy the game if I wasn't playing it "optimally",  keeping up with the latest "ultimate build guide du-jour".
    SovrathGdemami
  • So I was playing ESO - captured this screenshot.



    Hahahahaha, let me list the ways you are incorrect.

    Stamina DPS= Dual Wield/Bow
    Tank= Sword and board
    Healing= Resto staff
    Magicka DPS= Destro staff and/or Dual Wield depending on how zenimax is messing with passives.

    Anything else is gimp.

    They let you think you have choices, but their meta is so much of a runaway train that running anything else is just plain stupid.

    I LOVE every single other aspect of ESO, but the customization is laughable because of a lack of viable alternatives.
    So, here's my dilemma after reading that.

    I can't decide if you're being disingenuous, are short-sighted, not very knowledgable about ESO, or just trolling. Each part of your post leaves a different impression, so maybe it's a little of each.

    At the very least, I would hope you realize that a build in ESO is significantly more than "what weapon am I using?". Right?

    Suffice it to say, your list there is amusingly over-simplified, in a number of ways.


    YashaXGdemamipostlarval
  • New Logo, Site & Big Q2 Profits in Latest Investor Report - MMORPG.com News


    Jaiml said:

    You've done it now!



    All the crazies are going to come out of the wood work and rail on Funcom for making a profit! Putting cash before the love of making games!



    From what I read in most posts here profit is an evil word!








    That's a very disingenuous spin on it.

    People are not opposed to a company making money/profit. It means the company is healthy and will, presumably, be able to continue creating the games/products they enjoy and which made the company successful in the first place.

    What people have a problem with is when developers make decisions that are not pro-player/pro-fan, but done *exclusively* to increase their bottom line without regard for how those changes will affect the game for their players, or consideration for how their players might feel about said changes.

    Players like to see their favorite developer succeed. They don't like to see that success come at the cost of themselves (the players) being screwed over, nickel-and-dimed, or sold out as a "thank you" for their patronage.

    Rebooting TSW as SWL is one of the more egregious examples of a cynical, sneaky, and blatantly cash-grabby move made by a developer with zero regard for their long-time customers. It's the whole "let's sell out our existing playerbase in hopes of getting a bigger one".

    It's not an 'accident' that players were kept in the dark about their plans for TSW until they were ready for their "big reveal", where they could put as positive a spin on it as possible and get a lot of media support. None of the existing players were expecting any of those changes. Existing players weren't asking for those changes. They were not asking for it to be changed to an Action RPG. They were not asking for the skills and build options to be dumbed down. They were not asking for a change of the combat system. They were not asking for full F2P with over-the-top cash shop implementation. That was all Funcom acting in complete isolation without taking their existing, loyal, long-time players into consideration. SWL is basically FC saying "F You" to their loyal customers.

    They couldn't even be honest about how they represent it on Steam. It's a completely separate and different game from TSW, and should rightfully have been set up with its own store - especially since TSW is ostensibly "still available" and relevant (a whole other can of worms there). That would be the honest thing to do, which of course means FC didn't do it.

    See, TSW has garnered a lot of positive feedback and reviews on Steam since its release on Steam. In fact, if you go back and look at all the reviews prior to SWL, you'll see a very, very positive overall impression. After taking away the game that actually *earned* those positive reviews, Funcom is using them to bolster the image of SWL - which has been receiving mostly negative reviews since its introduction. So... "our customers/players aren't important enough for us to care about being honest with them about how we're completely pulling the game they love out from under them... oh... but we're *totally* going to hold on to those positive reviews they wrote about it, and pretend they're actually talking about the cynical, cash-grab version we dropped on them".

    They were having money problems and had to make drastic changes. Well whose fault is that? The players? No. It's FC's own fault, because they have a history of making terrible decisions for their IPs. The examples go all the way back to Anarchy Online, and it's the same story every time... FC makes crappy decisions for their IPs, it hurts them financially, and the players get screwed over for it.

    Po_ggGdemamiAgent_JosephGeezerGamerAlomar
  • New Logo, Site & Big Q2 Profits in Latest Investor Report - MMORPG.com News


    Tamanous said:

    Angry, screaming face.



    FUNcom!



    In a single image, they've captured the feelings of many of their fans over the years, starting with Anarchy Online.
    PrometOG_Zorvan