It looks like you're new here. If you want to get involved, click one of these buttons!
Suddenly, out of left field... Gorwe appears, apparently unaware of the discussion taking place...Gorwe said:But what if one doesn't necessarily like TES in itself? I mean its gameplay, all the interesting lore can't replace boring gameplay. And I'm so not a fan of post Morrowind TES(the only good TES since then was Shivering imo).
I have never played a game where basic rats wiped me in the next zone. That is a strawman generalization you are making.
No, they're not at all, actually. You're focusing on the specific example given, and ignoring the greater point. But, if the "scale" of Torval's example is hanging you up, then fine. it works just as fine if we replace the uber powerful rats in the next zone with rats that are not drastically but still notably more powerful at all, simply because you crossed an invisible line somewhere.
In a scaled system there is no sense of progress. Your character is as weak today as he is tomorrow. Nothing changes. You get more flashy skills...whoopee. You still get owned by the very first creature you ever met in the game. It makes the world feel static.
Incorrect. You absolutely do get a sense of progress and you absolutely do not get "owned" by the very first creature (talk about strawman generalizations...).
For example, earlier this evening, I went into a Delve in ESO. There were two enemies I had to get past, attacked them and the fight took a bit of time, with me having to dodge a number of attacks, taking significant damage. I finish them off with about 1/3 life left. As I approach the next set of enemies, another player runs up behind me and we both attack them. It's over before it begins. The other player annihilates them.
In a game with level scaling.
The difference? The other player had more time on their character, and acquired better skills and better gear.
In a word: Progression.
That's so not true.Phry said:While there is a certain amount of truth in that, the reality to me seems to be that choice of weapons to use and race has more impact/meaning than the 'class' chosen as its likely that only one or two abilities will really be all that useful, so you end up choosing between swords, 1handed or 2 handed, bows, or magical staff combat, the rest is pretty much akin to traits, they allow for a certain amount of 'variation' but i wouldn't say they were all that significant compared to weapon choices which is where the real 'class' determination seems to be made.Jean-Luc_Picard said:Can't be serious. There's more character development variations possible in this game than in most if not all other class based theme parks.Golelorn said:... character customization is just so horribly bland.Viper482 said:Honestly wish I could get into this game. I love TES, love MMO's....but this game just doesn't grab me at all.