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    Gorwe said:

    But what if one doesn't necessarily like TES in itself? I mean its gameplay, all the interesting lore can't replace boring gameplay. And I'm so not a fan of post Morrowind TES(the only good TES since then was Shivering imo).
    Suddenly, out of left field... Gorwe appears, apparently unaware of the discussion taking place...

    What an incredibly, weirdly irrelevant question to ask. I'm discussing the whole idea of meta in MMORPGs.. and you're asking "well what if they aren't into the lore and just find the gameplay boring"?

    But I'll answer you with a more reasonable, obvious question... "Why the hell are you playing a game you find so boring and uninteresting in the first place, whatever that game might be?"

    Gorwe, you are clearly committed to challenging me, and others, on our arguments, and in pushing your view that ESO is not a good game, for whatever your reasons. I respect that. But can you please put more effort into asking relevant questions that you couldn't easily answer yourself?

  • So I was playing ESO - captured this screenshot.

    Also, this one was my desktop wallpaper for a time...

  • So I was playing ESO - captured this screenshot.

    I rather like that shot. Also a very unexpected place to end up considering where that quest begins.

    Kudos to whom ever can identify where that is!
  • A few questions to decide if I give TESO another try

    Horusra said:

    I have never played a game where basic rats wiped me in the next zone.  That is a strawman generalization you are making. 

    No, they're not at all, actually. You're focusing on the specific example given, and ignoring the greater point. But, if the "scale" of Torval's example is hanging you up, then fine. it works just as fine if we replace the uber powerful rats in the next zone with rats that are not drastically but still notably more powerful at all,  simply because you crossed an invisible line somewhere.

    In a scaled system there is no sense of progress.  Your character is as weak today as he is tomorrow.  Nothing changes.  You get more flashy skills...whoopee.  You still get owned by the very first creature you ever met in the game.  It makes the world feel static. 

    Incorrect. You absolutely do get a sense of progress and you absolutely do not get "owned" by the very first creature (talk about strawman generalizations...).

    For example, earlier this evening, I went into a Delve in ESO. There were two enemies I had to get past, attacked them and the fight took a bit of time, with me having to dodge a number of attacks, taking significant damage. I finish them off with about 1/3 life left. As I approach the next set of enemies, another player runs up behind me and we both attack them. It's over before it begins. The other player annihilates them.

    In a game with level scaling.

    The difference? The other player had more time on their character, and acquired better skills and better gear.

    In a word: Progression.

  • So I was playing ESO - captured this screenshot.

    Phry said:
    Golelorn said:
    Viper482 said:
    Honestly wish I could get into this game. I love TES, love MMO's....but this game just doesn't grab me at all.
    ... character customization is just so horribly bland.
    Can't be serious. There's more character development variations possible in this game than in most if not all other class based theme parks.
    While there is a certain amount of truth in that, the reality to me seems to be that choice of weapons to use and race has more impact/meaning than the 'class' chosen as its likely that only one or two abilities will really be all that useful, so you end up choosing between swords, 1handed or 2 handed, bows, or magical staff combat, the rest is pretty much akin to traits, they allow for a certain amount of 'variation' but i wouldn't say they were all that significant compared to weapon choices which is where the real 'class' determination seems to be made. :/
    That's so not true.

    Your character build depends on so many factors - weapons used, stat point distribution, skills used, mundus stone chosen, which gear combination(s) used (mixing light/med/heavy, set-bonuses), what traits applied... and so on.

    There are so many ways you can play any given Class, it's overwhelming. Take Sorcerer.. You can play a Stamina-based Sorc or a Magic-based sorc. Within either of those two approaches, there are numerous builds to try, based on different applications of the above-mentioned options available. It's not a case where, like in many (most?) other MMOs, options are pointless 'cause there's only one or two "viable builds". A number of builds can be viable in ESO.

    For example, here's just two examples of how you could build a Stamina-based Sorcerer... from the same person.

    That's just two options out of many for one approach (stamina) to one class. There's plenty more options out there as well.

    In ESO, your class choice is where your character's options *begin*... unlike other titles where it's the end-definition of what it will become.

    There's simply no way a person can say with a straight-face that character build/customization is "bland", unless they're either really good at dead-pan humor, or they have no idea how ESO actually is and are talking out their rears. Though, I'm finding a lot of the criticism leveled at ESO is either people being blatantly dishonest, clinging to "how the game was at launch" as though it's still the same now, or just going on what they've heard others say.