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  • 2nd Gamasutra article is up about Star Citizen

    Erillion said:
    Tiamat64 said:
    Yep.  The benefits of being funded by investors who aren't actually investors and get absolutely none of the investor perks.
    I participate in a crowdfunding campaign. I am not an investor. I do not WANT to be an investor.

    What people rarely understand is that investors not only get perks ... they also have responsibilities. If a company goes belly up, an investor may have to pay extra money to cover outstanding liabilities in case of insolvency. Even if it is a full success, they may have to pay taxes.
    A fact that is easily forgotten. While the "IRS" (its not called that in my country) never forgives and never forgets.

    Have fun 
    They only have to pay taxes because they actually make money off the thing.  That's akin to saying "One should not earn income because one has to pay income taxes".

    ....also, investors having to pay extra money to cover outstanding liabilities in case of insolvency?  Since when?  Source, please?  I'm pretty sure that's not how investments work and running internet searches on the matter are turning up nothing regarding that.
  • Characters will need to poop in Star Citizen....

    Doesn't matter if they're currently working on shit or planning to work on shit in the future.  Either way, the shit is inevitable.
  • Alright, Caspian, let's dance

    Gdemami said:
    Since I'm not currently backing any active development, I'm thinking it's not.

    The backer has two items to clue him in on what he's actually purchasing: assumptions and hype.
    SJW then. Still, your problem only.
    Er... what does political correctness have to do with anything?  Or are we getting to the point where people just toss around the term "SJW" for everything they disagree with, now?
  • Literally Talk to Your Friends Face-to-Face with Faceware Tech - Star Citizen Videos - MMORPG.com

    Making a third party handle it and even making it so a third party handles the server load portion of it might ease up on CiG's own server load, but it doesn't change the fact that it still adds on to the MMORPG sphaghetti code needed to have all of Star Citizen's pieces working together.  That's extra code they'll have to program in AND extra sphaghetti that they constantly must work with whenever fixing bugs and implementing updated additions on top of it .  Also, relying on a third party, while having various advantages in that CiG doesn't have to handle the direct programming, makes it even more cumbersome to coordinate the integration of it into the rest of the programming compared to doing it in-house.

    Star Citizen's biggest hurdle probably isn't going to be programming (or letting a third party program) each of these individual features.  It's going to be putting all the programming noodles together into one coherent programming bowl without having twists and knots. Even in cases where a third party is the one in charge of cooking one of those noodles, that noodle still needs to go into the bowl.
  • Literally Talk to Your Friends Face-to-Face with Faceware Tech - Star Citizen Videos - MMORPG.com

    Seems kinda unprudent to me. Star Citizen's servers will already need to send and keep track of more sources of programming data and information than any other MMO in existance (moving ships and vehicles with persistent insides and even persistent OUTSIDES with shields, holographic projections, atmosphere and gravity, huge distances, entire planets, the mechanics of action combat, the mechanics of practically EVERYTHING right down to picking things up and dropping them, etc). It's fine to have facial recognition in a closed or small environment, but in an open world MMO, that data, processing, and coding for facial recognition will need to be tracked and sent to all players in the area on top of everything else.