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I agree with you on the over conservative studios, but disagree on the difficulty in making hero combat entertaining. I think the cool moves most fantasy games have are a lot more like super powers than fantasy sword play. Sure magic could give the same effect, but that even applies to non-magic characters. I've just been playing GW2 as a revenant, and some of the powers are more like Nightcrawler with swords than a fantasy warriors.Loke666 said:The action packed combat in super hero movies and combat is far from easy to turn into a MMORPG, at least if you want to use mechanics that have been used in earlier MMOs. It is just far more over the the top then the fantasy combat of Conan and Lord of the rings.
And let's face it, most MMO devs are conservative and don't like to go too far from the EQ/Wow concept.
I don't think it is the license fees as such but I don't think the IP owners would like if Superman and Hulk became classic MMO tanks.
Basically have no-one figured out really good combat mechanics and group dynamics that would make superheroes justice in a MMO (CoH was still the best try but it got nowhere near what it should).
Also, the number of unique powers in Marvels and DCs IP makes things hard, most singleplayer games focus on one or a few heroes because of that. Having people travel by webbslinging, superspeed, flying and so on is hard enough, balancing it is a nightmare.
I still wish someone would do a better try at it though.