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  • Black Desert Online selected as the Best of Show Winner at Brasil Game Show 2017!

    I take it none of the other MMORPGs could make it? <_< >_>
  • Activision Granted Patent that Pairs Players to Increase Microtransaction Purchases - General News

    I think it will only get better when games are regulated(and taxed) for their gambling side, and when it this kind of spending is seen for the addiction it is, and maybe by some miracle they might restrict it. But who am I kidding XD
  • Shadow of the Mad King Begins, Runs Through November 7th - Guild Wars 2 -

    I'm looking at this and all I can think is "you can dye your mounts?!?!?"
    Is that a thing?
    Edit: Consulted Google. It is a thing in the cash shop for the event. The new skeleton skins can be dyed.  
  • What's with the overall lack of superhero games?

    Loke666 said:
    The action packed combat in super hero movies and combat is far from easy to turn into a MMORPG, at least if you want to use mechanics that have been used in earlier MMOs. It is just far more over the the top then the fantasy combat of Conan and Lord of the rings.

    And let's face it, most MMO devs are conservative and don't like to go too far from the EQ/Wow concept. 

    I don't think it is the license fees as such but I don't think the IP owners would like if Superman and Hulk became classic MMO tanks.

    Basically have no-one figured out really good combat mechanics and group dynamics that would make superheroes justice in a MMO (CoH was still the best try but it got nowhere near what it should).

    Also, the number of unique powers in Marvels and DCs IP makes things hard, most singleplayer games focus on one or a few heroes because of that. Having people travel by webbslinging, superspeed, flying and so on is hard enough, balancing it is a nightmare.

    I still wish someone would do a better try at it though.
    I agree with you on the over conservative studios, but disagree on the difficulty in making hero combat entertaining. I think the cool moves most fantasy games have are a lot more like super powers than fantasy sword play. Sure magic could give the same effect, but that even applies to non-magic characters. I've just been playing GW2 as a revenant, and some of the powers are more like Nightcrawler with swords than a fantasy warriors.

    Despite the so-called heroes games in the works right now I don't see anything to look forward to in this genre either.

    I don't think the IP is the problem either. The most successful hero game so far has been CoH, with it's own IP. And most online games you don't get to be the main characters. 

    People with the dough in gaming are pretty much clueless money grabbers that can't believe their choice to make a low budget flop could possibly be the reason their brilliant game failed. Must be the type of game, the genre, or the timing.
  • City of Heroes

    CoH had a lot of fun mechanics, the best group play I have ever seen in a game, and more flexibility in playstyle than I have ever seen in an MMORPG.