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I don't know, why don't you ask one of the hundreds of users on MMORPG.com here from socialist countries and find out? Average speeds in the US availability is 100-200mb/s where they are looking at 100gb/s fiber.Yes because socialist countries are hot beds of innovation.SomethingUnusual said:Because net neutrality has literally nothing to do with investment and predictions. Improving the networks requires the same money whether net neutrality is present or not. Investment incentive is also non-existent in the US. These giants are only out to make money, not spend it giving neighborhoods better connection services.What makes people think Net Neutrality means more providers and better speeds. Everyone always paints the rosiest future for Net Neutrality and the worst for the other side. Maybe Net Neutrality means slow speeds because there is no incentive to make it faster and less providers because there is no cash for providing something better.
The telecomms would just love net neutrality to go away, they can maximize profit without spending a dime on infrastructure investment. And that's all this garbage is that the chairman is pushing through. With net neutrality in place, the telecomms have been trying to skate by wireless investment -- which is still an unstable technology -- where they can do this practice of throttling and service funneling that should also be regulated. In most of the US, cell service still sucks, they still do the unethical service charges, and have barely spent anything other than signal boosting existing towers.
This doesn't benefit the people, and severely harms small business and startups. In a digital age, there is no Main St. The only street is the internet, and if an ISP can block or slow your storefront it's the equivalent of throwing a brick through a window of a downtown store. No one will shop there until the money is spent repairing the window and clearing dangers.
It's purely corporate controlled fascism. Where stockholders and CEO's are the dictators.
Net neutrality needs to remain, and broaden to include wireless.
But, the internet as we know it is out for the count. Remember all those free wifi hotspots everywhere? Gone next year under the proposed and likely pushed agenda.
Local libraries can even be devastated -- having to pay huge amounts to maintain services with local ISP's-- and only one example. That's your tax dollars. So this will cost us in another way. Municipality expense to these hacks.
Because net neutrality has literally nothing to do with investment and predictions. Improving the networks requires the same money whether net neutrality is present or not. Investment incentive is also non-existent in the US. These giants are only out to make money, not spend it giving neighborhoods better connection services.What makes people think Net Neutrality means more providers and better speeds. Everyone always paints the rosiest future for Net Neutrality and the worst for the other side. Maybe Net Neutrality means slow speeds because there is no incentive to make it faster and less providers because there is no cash for providing something better.
Not likely. Bluehole is pretty good at what they do. And judging the previous releases (TERA, Devilian, PlayerUnkown Battlegrounds) doubtful to the paid DLC prior to a release. Likely a full game, with microtransactions just like their previous games.MadFrenchie said:The biggest question I have for this title is:
Will this title also be stuck in EA hell for what seems like a decade, complete with a paid DLC release prior to the base game even reaching a release state?
Technically speaking, yes ECC (Error Correction) uses redundancy (Duplicating bits and sending them multiple times through error correction circuits.) This extra encode/decode step will naturally cause more latency and propagation delay.Torval said:Does ECC ram come with a performance hit in latency or something such as that? I can't imagine error correction comes for free so I would think so. But I've always wondered why the tech manufacturers have kept this as an enterprise only feature for so long.Ridelynn said:If you are doing very detailed design work, such as complicated CAD or other 3D modeling, doing professional grade production rendering (either proofing or post production), medical imaging, rocket science, working on advanced AI or simulation - just some examples.albers said:So, what compute video cards are good at? How it will be useful for me to have giga, tera, mega flops of memory bandwitch ?
Gamers definitely don't need ECC VRAM or Gigateramegaflops of memory bandwidth. Most of that is for very high precision and/or low fault tolerance work. There is a market for it, and you would know if you needed it.
I'm comparing nvidia's performance with graphics libraries and api's. They lack on DirectX 12, and OpenGL 4.3+ but beat AMD hands down (New cards.) in backwards compatibility: DirectX 9/10 / OpenGL 2/3. In relation to new cards running older software.Cleffy said:Right now, nVidia's driver support for obsolete hardware is pretty bad compared to AMD. There is a reason why AMD GPUs have had a fine wine effect. They are only supporting 2 architectures for consumer GPUs. To cover the same amount of generations, nVidia would need to offer driver support for 6 architectures. It also translates to better backwards compatibility with older games for AMD as their drivers are built upon the previous generation. Right now AMDs driver support is much better than nVidias with more frequent updates and more stable drivers.
I think what you meant is the advantage nVidia has with certain DirectX versions. The cards are just more efficient at it now. Since DirectX 10, nVidia has been lagging at implementation of the standard. As a result AMD typically played newer DirectX versions better until nVidia eventually caught up and surpassed AMD. I expect the same to happen with Volta. With Vulkan, the API is based on Mantle, so AMD will have an advantage here for some time.