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Scolioz said:... If a company needs crow funding to build their product then they are losers who could never secure real investors who would never give them money without meeting deadlines and milestones. EA and Ubi Soft don't crow fund their projects.. because their successful companies that are not managed by broke criminals.
Not defending CIG / CS / CR in any way (I've seen little but
vague 'promises' and horrible mismanagement from day 1), but there are plenty
of great games and successful studios that only exist in their current state because of crowd
Also, and to each their own, but I'd much rather play the likes of Divinity: OS/2, Shadowrun: Returns/Dragonfall/Hong Kong, Wasteland 2, or the upcoming BattleChasers:Nightwar or BattleTech game over any of the re-skinned, microtransaction laden, 'successful' franchises that EA, Ubisoft, Activation, WB, etc. shovel out on a bi-annual (if not annual) basis.
Graphics don't necessarily have much to do with the net code, i.e. you aren't streaming the textures, animations, etc. that is all client side and simply represented by reference numbers in the net code; e.g. that attack you just did is simply animation 4B8F5A, doesn't matter how smooth and / or fancy it is, and that helmet you a wearing is simply item 97FE3C with mod 4D15, doesn't matter if it is a cardboard box or a highly detailed replica of a Roman Imperial Centurion helmet.ste2000 said:I totally agree, but in this case it is actually quite relevant as AoC was brought up as an example of graphic excellence compared to Pantheon "inferior" graphics.Distopia said:Using stock models isn't really a problem as it's no different than using placeholders. I doubt that's a foreign practice in many areas of game development. In most cases the worst I can see happening is having to clear or fill a bit more land once the real asset is put in place.ste2000 said:
Using stock assets from the Unreal Engine should not be used as a comparison with in-house assets created by Pantheon developers.
When AoC will show their own graphic assets then we can compare.
It will also be good to see how fluid the game-play will be if they unleash the Unreal 4 full potential.
We know what the Unreal Engine is capable of, the real question is, will their Net Code be able to support the high quality graphics the Unreal Engine can provide?
Star Citizen failed to optimize the Cry Engine, what make you think that the AoC team can optimize a similar engine (made essentially for FPS games) for an MMORPG without having to cut back on the graphic quality?