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Well if you say so, seems like I have to call my old SOE team to tell them we were wrong back in the days.DKLond said:Not at all. The client performance will never impact network performance for other players. At most, it will mean delays in syncing that particular client's animations and position.Can anybody of the experts explain to me please what this "Debug Mode" that is eating away many FPS is doing? And why is it only in the build of the first evocati test group but not in the other Alpha test groups?@DKLondWhile this is true though higher visuals will have an impact on network performance if the client is lagging (Video Lag)
anything that can be done in a singleplayer game can be done in an MMO, in a visual sense.
Where did you get your information from? Are you a game dev? because what you say here is not exactly what happens.Erillion said:A glitch that sometimes happens when you enter different physics grids (e.g. coming from the outside into the inside of a ship). Game was not quite sure where the object is ... looks like "blinking" around ... or a sudden movement in an unexpected direction, when one frame of reference "snaps" into the other frame of reference. This snap effect should be minimal, during the entry into the ramp (from a roleplay perspective : "..when you start to feel the internal gravity field of the ship....") ...... should not happen later and deeper into the ships bay like in this video.rpmcmurphy said:Pretty cool little leak, not sure what is happening with the bike at the end though
Known bug that is being worked on.
The maneuvering jets firing in all directions is a follow up bug resulting from this bug. To my knowledge that is only a display bug, the jets are not really generating thrust.
Space engineers has a 64Bit client now ... it was on 32Bit before this has nothing to do with internal functions this is just the memory allocation.MaxBacon said:You run under such much assumption of things in that front.And while we are at performance, every Ship has multiple layers, meshes and hitboxes. a Ship in SC alone is using up 20+ Character spaces of other games in terms of performance every single physic object that can be dropped needs to be calculated and this would be true if they are doing fake 64bit like all other devs do but they are doing real 64Bit (which I still can not believe cause its a killer) so imagine a simple cup in a ship needs to have a position and a rotation that means 2^63 * 6 = 55.3126.96.36.199.654.848 these are the total states this cup can have in comparsion to 32bit (2^31 * 6 = 12.884.901.888) these are 4.294.967.296 times more states this cup can have. If we optimize it, the cup alone anywhere in the universe in 64bit uses as much network performance as 20 players in other games. Now place it on a buggy that drives in a ship while the ship is leaving a rotating and orbiting planet ... in 64bit which is calculated CPU and needs to be shoved over to GPU and network.
Like the 64bit from what is told, they are only using 64bit on what specifically needs to be 64bit, say things like AI, Physics are not because they don't need to be. Then the "double precision" talks.
You'll see Space Engineers has moved to 64-bit precision, SC calls for double-precision.The only proper genre SC approaches now that wasn't planned is Survival, the FPS / Space was there, the planet-side itself is not a new genre is just a new type of playground.Spacegenre / SciFi Fans - FPS hater - Survival game hater.
A ARK player won't drop his bucket to play survival game in a space sim if he doesn't like space sims.
That's not the problem, a publisher does not care if they are called evil by someone.Kefo said:Agreed. Chris Roberts is the type of person who needs a publisher standing over him and telling him what he is allowed to do.ScotchUp said:Roberts should be put in a room with only a hole in the door so he can submit his design/game ideas then have a good manager develop the game understanding what can be made.
He has great ideas with a mix of the impossible. He just doesn't have the knowledge or understanding what will or won't work in the here and now!
The only problem being is that he harped on about how publishers are so evil and whipped his fan base into a frenzy over it no publisher is going to want to touch this project so CR is on his own and wont get a bail out.