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Clueless player detected.I have yet to play an MMO that DIDN'T have some kind of progression based disparity in their arenas. While the WoW arena brackets with their twinks are the absolute worst example almost every MMO with arena PvP has some kind of "PvP gear" that makes it so that incoming players have to get stomped by vets over and over and over and over to get points to eventually get the gear to become a vet themselves.ZionBane said:I have yet to play an MMO that includes Level grind into their "battle arena's" case in Point GW2, Cap Leveled Everyone (IE: You go in at 80th level with Full Access to all skills and Abilities), and gave them the same access to gear, for their sPvP Arena Matches... Yet... in GW2, sPvP tanked hard, where MOBA's are still going strong...ZionBane said:Truth is, MOBA's are attractive for what they offer, and in case anyone missed this, their sale point, is "team based PvP combat", not to be confused with "lack of progress"
And I'm not one of the millions of players who has migrated from the MMORPG genre to other titles such as MOBAs, survival games, RTS titles, and FPS titles that lack progression.
Even in a survival game, if you live long enough you will far outstrip what a starting player has, they have a rock you have a glock... think about that...
1. Why do people seek out MOBAs for team based combat? Many MMOs have arenas that fill the same general need. Is it possibly because progression ruins PvP?