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cameltosis said:How has it changed these days? It was my understanding that multi-threading is still a real issue for a lot of game devs and they struggle to take advantage of multiple cores - something I can attest to from watching my hardware monitors.Jean-Luc_Picard said:Maybe that was true 10 years ago, but not nowadays.cameltosis said:I disagree.Mendel said:Very true, @sunandshadow. There is plenty of hardware on the client end to do much more elaborate things than games attempt. The problem, in my view, is that games aren't attempting to do anything more elaborate. Processing power is adequate for much more difficult applications, why haven't we seen game developers attempt anything that can't be reproduced with analog dice?sunandshadow said:Things besides graphics aren't dependant on hardware speed though, so I'm not sure why you think more would help. We've got enough hardware for good physics simulation, or for better AI if that existed. We've got more than enough hardware for interactive story, intricate game mechanics, voice chat, deeply developed NPCs, less predictable monsters...centkin said:What has mostly happened to the progression of MMORPGs is that computers stopped getting faster. There were a lot of good ideas, that were implausible back in the day and still implausible now.
We won't see much improvement until computers actually make a leap in something more meaningful than graphics.
I am a software developer. I have worked on everything from large defence contracts through to small websites. I have also worked for a good games company, admittedly in QA rather than dev, but I hung out with the devs a lot.
Hardware is still a very real limitation. You would probably be shocked at just how many calculations are going on every second when playing a game. It is staggering! Not only is the volume staggering, but it all has to be perfectly timed otherwise everything falls apart.
The real barrier to improvement is on the software end. Not in terms of designing interesting things, there are plenty of capable devs for that, but in terms of how we do the fundamentals. I'll give you an example.
Games are sequential - one thing follows another - so timing is extremely crucial to a game running properly. I cannot calculate whether I have shot you before I have calculated where I am aiming, then where you are moving, then whether there is a collision or not. It is thus vitally important that calculations happen in the right order.
What this means is that most games still only utilise a single core on your processor. This is the easiest way to ensure the correct order is followed. Multi-threading (calculations being done on different cores) is an extremely complicated thing to get correct - not due to the hardware, but due to writing the software properly. So, I have a quad-core processor, but most games only use one core. That one core typically sits at 90-95% load whilst the other 3 idle at 20-30%. The software is causing me to hit a hardware limitation.
This gives us the illusion that buying new processors means we're getting more performance, but for gaming that isn't true. We are still hitting hardware limitations on a per-core basis and will continue to do so until game engines improve. This is obviously a generalisation - some games do utilise multi-threading.
Dullahan said:The quest in EQ was your every adventure, not some npc sanctioned task.
Scott23 said:kitarad said:You make it sound like people were living in caves. Any gamer who played MMORPGs checked out other games. I mean what you're saying makes little sense the fact that they found Everquest means they do look for games.Lokero said:This is a very genuine point. Back in the EQ era, EQ was basically what WoW became later.drivendawn said:Kyleran said:So, people thought more popular equals better, even back in 1998 eh?Dullahan said:Yeah just me and my friends and around half a million other people who chose EQ over AC. The real question is did you even play EQ? Serious question.drivendawn said:
No he is not kidding himself, How does EQ have infinitely more depth to its game play than AC? I know the guy before was being rude but you have nothing backing your claim besides your friends say so. Did you play AC?
It doesn't mean AC was a bad game, but it speaks for itself. Just the people playing on the EQ pvp servers would have been more than all their pvp players and a few of their PvE server playerbases combined. And this wasn't a WoW scenario where another established publisher came along years later with updated graphics, EQ and AC were contemporary. AC even had advantages in some of the features pointed out like a non-zoned world and better graphics, but those things were not enough to pull people away.
I thought that was just a WOW thing.Indeed, numbers don't equal better. There was depth in both games in different ways. I am glad he didn't say it was a sucky game at least. I did play EQ for a while and liked XI better.
Most people who played EQ never even tried most of the other MMOs. EQ required so much invested time that the majority of its user-base hardly glanced at other games.
Many of the other MMOs that launched in the soon-after era were completely overlooked. To further complicate things, let's not forget just how niche MMOs were back then, either. It wasn't like you were constantly hearing about those other games when they popped up.
Many of those MMOs that followed in EQ's wake, such as Asheron's Call, etc., were victims of the time rather than of inferior gameplay.
Not necessarily. My wife and I were playing EQ when AC came out and we had no desire to check it out. We were having fun in EQ with our friends (and new friends). There was no reason to check out another game. As I remember a few of our guildmates checked it out, but came back because they missed their friends in EQ.
I don't know if this is just an anomaly or whether people didn't game hop quite so much.
They are just making crap obsolete. Bad game design by first impression
This is actually a great change. It means they can make other content more difficult and keep it more relevant longer, because the rewards can be kept relevant by other means. Right now, the set pieces are a prison... They can always adjust difficulty in patches if things become a bit too trivial, etc. This is really going to give players more choice and allow them to differentiate themselves from others besides simply transmogging the same pieces of gear. There will still be BiS - that is unavoidable - but this is a great change to bring us back to more "rewarding" feel when high level gear drops, because we won't be passing on them (or throwing them away/DEing them) for set pieces.
This is a great change. Raid sets were bad when they were introduced to EverQuest as well... "That's really nice, but I'm waiting on my class helm so I think I'll pass on it..." It was full of that, since Velious on up. EQ2 had the same issue, because the set pieces had such amazing focus effects, that it wasn't possible to pass on them for other high level gear - even though the other gear was really good aside from the lack of set bonus/focus effect.
Great change. Looking forward to this. Will make the game feel more fun and rewarding to play compared to now.
People like you just have to piss in others Cheerios, as if you have a clue about game design in the first place.
Lol, gamers can be so quick to snarkiness mate. Calm down a notch theres no reason we cannot have civil and polite discussions on this website. Thank you very much. As to why I have the early impression this devalues the raiding scene and make it somewhat obsolete is simply the effort versus reward aspect.
Every change as big as this is bound to have some flaws in the eyes of someone. A big concern of mine is how much the incentive to try and do raids in the endgame become whether it will replace hunt for epic rare loot to empower your char or just common currency and cosmetics. Getting the warglaive of azzinoth wasn't just amazing because it had a low drop rate alone it was also the challenge to get the opportunity that made it legendaryback in burning crusade
They are just making crap obsolete. Bad game design by first impression