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The issue isn't the emphasis on player-centered stories... WoW does that as well. Have you played Warlords of Draenor or Legion? It's all a bout Player-Centered stories. You're the hero. Here are these massive, throttled, quest-progression based objectives. Do them... alone, please! ;-) What exactly is your point?dotdotdash said:"2. Morrowind is DLC for one of the most single player MMOs there is, with its main attraction being more story quests... so does that really show that MMOs are doing well, or just that people enjoy RPGs with a good story?"
TES is, by every definition, an MMO. Just because you don't like the particularly nuanced focus on player-centered stories, it contains all of the bells and whistles you'd expect from an MMO. So yes, it does really show that MMOs are doing quite well, and it - along with SWTOR and modern WoW - show that MMOs with more single player elements are doing rather well indeed.
FFXIV isn't exactly a game that I would categorize as hardcore in any way. It's very casual, and it's player base is quite a bit more casual than many others. The issue isn't the OP being "casual", it's having to do forced content that most of the players in the game have no will, want, or drive to do. The comparison with WoW is good. EverQuest also had to introduce new starting zones and speed up the leveling at the lower end. EverQuest II introduced mentoring to allow high level players to help low level players run the content they needed. Even Lineage II has changed so that 1-85 takes half a day, because players will get bored and quit the game if it's a predominantly 1-player experience. What you seem to imply is that all of those cames are "casual' games and that these systems and changes they've implemented have nothing to do with "new player alienation" which is epidemic in MMORPGs once a game has been out for a couple of years... Give me a break.Kyleran said:
They have catch up mechanics in fact.
After certain time new tier of armors are sold by resources you get doing standard content and for a way lower price than the "launch window" for said patch.
But nothing to keep me from having to do 100 of the worst type of questing in MMOs and trying to find people to do forced old group content? For example, WoW Legion.....that is where 90% of the population is playing when Legion releases. That is where it is at. Blizzard recognizes many don't want to play through the early content just to get where the new and exciting stuff is, so they include a boosted toon you can start in the new expansion pack with.
I am not even asking for that, I am only asking for not locking me behind quest-gates. If I can get to the level required for the new content, just let me freaking join in. Sorry if you wasted hours of your life doing 100 mundane quests at the original endgame just to get to the next expansion, I'm not doing that for crappy old content. And I know this is keeping many others away from coming back as well. If they just don't want our money, so be it.
MMORPGS, they are not for casuals anymore.