I suspect that Pantheon will have some way for starting players to quickly join their friends. However, I actually hope it doesn't.
I enjoyed the relative silos of starting areas that were created by the difficult travel in EQ. It made for smaller tight-knit communities. If you can easily jump between starting cities, nowhere will really feel like home. You won't see the same people around consistently because we'll all be travelling around so much.
I would actually prefer to see more options for starting areas per race than quick teleport systems in-game. Allow halflings and elves to start in each others towns, or allow all races to start in the human area, but don't provide instant teleports between all those cities that all players can take advantage of.
If you're going to provide a quick way in-game for new players to meet each other immediately upon starting, just unlock all the starting areas at creation instead.
I do plan to play Pantheon with some RL friends and family. But if we want to group together from day 1, I fully expect to either roll characters in the same starting area or overcome some serious obstacles to join them.