Baldurs Gate
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  • Questions submitted to UK government about loot boxes and gambling

    CrazKanuk said:
    Scot said:
    CrazKanuk said:
    CrazKanuk said:
    Scot said:
    CrazKanuk said:
    Scot said:
    Gaming companies now need the way they are abusing revenue systems restricted. Loot boxes need to be shut down as a way of making money. They will no doubt move on to other unethical methods, but they are going to do that whether or not loot boxes are shut down.

    Finding new ways of abusing revenue systems has for years gone hand in hand with what the first dlc will be and what's going first into the cash shop.

    Compared to what? If you'd like, I could list a handful of industries that take your money and they attempt to fuck you out of the service you were paying for. THAT is abusive. Offering a product and delivering it? Hardly abusive. Way to take it over the top, though, blowing things out of proportion always gets results. 
    Compared to industries and businesses that are regulated. Digital gaming is an area where companies look at the fact it has so little regulation and say Kerching!

    Oooooo, could we PLEASE have more regulations? So let me get this straight, you're saying that you'd like the government to regulate your games? Fuck me! I don't know where you live, but governments must be much more adept at regulating stuff than they are in North America. 
    The statement from the government official has indicated that existing laws may make some current gaming approaches illegal. Why would we need new laws, when we are not bothering to enforce current laws. You would only need new laws once the existing laws are exhausted.

    Careful! That sounds like logic, and we all know logic cannot exist on the Internet.
    As business regulation works well enough, I see no reason why it could not work well in gaming. No system is perfect be it a user interface or a government policy, that is not a reason to not have one.

    If this is more a matter of enforcing existing laws then fine, but we clearly need to push for those laws to be enforced as so little is being done if anything currently.

    This is just it, though, it sounds as though they are well within the laws. Again, I don't think that it's been proven that there is a problem that actually needs to be solved other than companies making money, which happens every day. 

    Anyway, let's say they "solve" this microtransaction problem. I see the next big thing being Call of Duty SUBSCRIPTION! Yes, that's right folks! Call of duty Subscription. You get every game, every content pack, everything! For just $15 a month. Do this with enough AAA games and then we'll end up managing 10 monthly subscriptions at a time. 

    Or! How about getting rid of loot boxes altogether and simply charging for gear outright? $100 buys you that nice shiney sword! Oh! And all of a sudden there would be new weapons every other week, lol. 

    These are all possibilities should there be legal regulation like what we're talking about. Why? Simply put, they make too much money. 
    I think they'll come up with much more imaginative methods than that, like Activision's idea of microtransaction based matchmaking.

  • Questions submitted to UK government about loot boxes and gambling

    CrazKanuk said:
    YashaX said:
    Phry said:
    They just need to ensure that games that employ such 'dodgy' loot box game mechanics are classed as being 'adult' rated, in the same way that games that feature explicit nudity do. That more than anything will help curb the industries 'love affair' with loot boxes.
    I agree. A part of the issue is that many non-gamer parents probably aren't even aware of what has been happening in the industry the last few years. 

    It needs to be spelled out that these games are designed to extract as much money as possible from players by incorporating potentially addictive gambling mechanics. Parents (and players) also need to be made aware that this is very different from past practices of buying dlc or expansions.

    Making such games adult rated with a warning about the gambling would be a start to addressing the issue (and this is something that actually deserves an adult rating). It would also be good if schools and other educational facilities discuss the issue in classes on virtual safety/cyber bullying etc.

    Again, this is the type of post that makes it seem like this is pandemic, when there is no proof this is even a problem worth solving. Please, feel free to give me the statistics that would back this up. We're talking about a GOVERNMENT actually doing something. The question is whether a GOVERNMENT has bigger problems to solve than this. My guess is that they do. Then again, it wouldn't be the first time a government attempted to solve something that wasn't a problem. 

    Yeah, like should I take a government jet on my honeymoon and stuff?
  • Elder Scrolls Online - The Conundrum of Balance - MMORPG.com

    From a pvp perspective, the balance is so much better than when the game launched. ESO used to be possibly the most unbalanced game ever made, certainly the most unbalanced I have ever played. There was a time when a single player could fight and win against hordes of other players, don't think you could even do that in p2w games like AA. Thankfully those days are long gone.

    Imo the best thing they could do to further improve pvp balance would be to disable CP in all pvp modes and tweak regen/damage etc around non-CP stats. Other good things would be stopping animation cancelling, enable trading of dungeon gear, and perhaps block casting. Unfortunately all totally unrealistic.

    Here is my favorite video of the good ol' days of awesome balance:

  • A few questions to decide if I give TESO another try

    Horusra said:
    Torval said:
    Horusra said:
    Torval said:
    Horusra said:
    Torval said:
    Horusra said:
    Torval said:
    Iselin said:
    All 399 skyshards collected... :)
    That didn't take you long. You've been playing the crap out of this haven't you? :)
    Can't deny that I love One Tamriel :)
    I also have the "Explorer" Title.

    To me, the game is on par with GW2 for the title of best MMO released since WoW in 2004. Maybe even a bit ahead, since I like the setting more than the sometimes too "asian" one of GW2.
    It has an atmosphere to it that most my other games don't quite pull off to the same degree. The closest too after it are SWTOR and LotRO, but they don't have the same engaging class play and a lot of other details that ESO offers. I totally agree it's by the most rock solid MMO experience since WoW, for me at least.
    Liked the game up to Tamriel One.  I hate level scaling.
    It seems like a polarizing feature that people either really like or dislike. I love it. For me it's core to making an MMO feel more like a virtual world. I like the oldschool design too, but in many ways it feels more constrictive and gamey to me. If only Secret World Legends would adopt scaling like ESO.

    When the basic squirrel levels to your supposedly super power level that is not a virtual world.
    That's in non-scaling worlds all the time. The squirrel in the starting zone is weak. The squirrel in the current zone has 10 million hitpoints, because that makes sense and lends to immersion. Just 50 feet away, across the zone line, a squirrel can wreck you. And that adds to the feeling of immersion and a virtual world how?

    Or how about how you can go through an old gray zone and the orc camp that would attack you on site just goes about milling in the same circular route like you don't even exist. That is certainly not a virtual world either.

    if you are strong enough people do not mess with you.  I do not like the feeling that your character is stagnate.  I do not get a since of progression.  The only one I have found I liked was WoW Legion where eventually you still out...well power stuff.
    That statement makes me think you've not leveled a character in a scaled world system because there is a sense of progression. In fact there is a better sense of progression than static worlds where your only indicator is bigger numbers.

    How is there a sense of progression when you trivialize rats in one zone but suddenly get wiped with them in the new zone because you know they suddenly got made combat skills and 10 MILLION hitpoints just for living over a zone line.

    That's on top of the fact that it's the primary contributor to fragmentation and stratification of the player base. Want to play with your friends or guildies? Nope, can't do it because they only know how to fight 10 hitpoint rats, not the super ninjas with 10 million hitpoints in the next zone. How did those rats get all those combat skills and hitpoints? Talk about immersion shattering.

    I can't think of one progression flaw with a scaling system where the issue isn't more glaring and worse in a non-scaled system.

    I get enjoying the power a non-scaled system presents. It trivializes all previous content removing all challenge. As much as people claim they want challenge clinging to systems that gut it tells otherwise and that's the kind of game world scaled systems create.


    In a scaled system there is no sense of progress.  Your character is as weak today as he is tomorrow.  Nothing changes.  You get more flashy skills...whoopee.  You still get owned by the very first creature you ever met in the game.  It makes the world feel static.  
    I am amazed at the number of people like you who make posts about games that you obviously have no clue about.
  • Black Desert Online PvP server is MORE proof that PvPers are a very niche group

    Maurgrim said:
    Maurgrim said:
    Mikeha said:
    Crowfall and Camelot Unchained will be PVP MMOs right?
    Yep, again the OP doesn't have a clue what they are talking about. There is a lot of interest in PVP in MMOs, it just hasn't been done right in a long time.  The examples they used were niche games with limited appeal for many other reasons other than being PVP MMO games. 

    Then you are in for a very long wait with that wonder PVP game of yours, It will never happen, players enjoy different aspect in PVP, you can't implent ALL aspects in the same game and It magical works for everyone, It's like that dream MMO everyone dreams about that you will play for years, It's just that, a dream, so I say again, good luck.
    I have no idea what you are talking about. I never asked for a dream PVP MMO, I was just stating that there is an interest for it for sure. Both Crowfall and CU both a good following already. Even Albion Online had a huge surge in interest the several months and is still going pretty strong. 
    You sead there haven't been a PVP game done right, so a new MMO comes out with PVP, It's fun as hell Joe but It's boring as hell for for Jim but both enjoy PVP but not same kind of PVP.

    The difference is that CU and CF are not MMOs with Pvp, they are PvP mmos.