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*We keep having this discussion and you always miss the point.rpmcmurphy said:Ok, this is really scummy quoting and word-twisting Erillion.
I specifically made a point about how long it would take your non-paying players to earn the ship, if it takes them 6 months then the only people who own the Pioneer during those 6 months are the ones that have handed over $850 (£1020 / €1020).
Don't really think so.DKLond said:It will cost more all-round. But displaying large capital ships and dozens of detailed entities in close proximity WILL tax your GPU a hell of a lot more than now.
Obviously, you can just lower the settings - but it's a deliberate decision to target high-end hardware for the "true" experience.
You can be absolutely certain that CR and his team will keep adding visual fidelity until they can't push it anymore.
Server performance pretty much ties to the performance of the clients, hence if servers are on debug they are cut on performance that will impact the clients that way.Turrican187 said:Can anybody of the experts explain to me please what this "Debug Mode" that is eating away many FPS is doing? And why is it only in the build of the first evocati test group but not in the other Alpha test groups?
I work on it, but on the game industry is interesting to see how the hate is flowing so hard towards Indie devs, literally gives big companies a pass, there are massive brilliant tactics even on player outrages that always mitigate any profit loss (if not even increase it), even if everyone is pissed off, they'll still pay up.MadFrenchie said:That's the reason the whole "personal responsibility" thing is, many times, applied in a misguided manner these days. These companies have the resources to utilize such psychology to affect your perception of products and their worth.MaxBacon said:They have teams of psychiatrists understanding your behavior, your mind, they need to get inside of your head. That's when you get the reaaalz profits.
People spend too much time shaming Indie games and devs... O.o
You look up things like the reason marijuana was ever made illegal in the first place, and you realize that marketing has a much more profound effect on the public perception than you first believed possible. You look up things like why we have to shove aluminum under our armpits on a daily basis, and you learn you're not immune no matter how savvy you may think you are about the tricks of marketing.