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You see i actually give a shit about children and those with unhealthy spending habits because of addiction inducing practices.SEANMCAD said:we should stop thinking about the childern and start being more honest.Avarix said:So, we should stop thinking about the children, why? Because you're tired of trying to argue against it? It's a valid argument.SEANMCAD said:marketing and gambling is not the same thing though and that is where people are getting confused.Avarix said:You're saying this (bolded part) as though these practices are not targeting a vulnerable population, children. This isn't a matter of simply gaining some self-control. This is a population that, for a majority, is not yet equipped to handle the predatory marketing being thrown at them.Distopia said:Making too much money isn't a crime or a problem in itself. Our government (in the US) isn't in the habit of stepping in unless there is hard evidence they need to, not in the area of corporate profits, or free enterprise anyway.koboldfodder said:At no point in human history where something has been asked to be self regulated, has it ever happened. Can you imagine a meeting where the CEO has to tell his employees to stop it, they are making too much money...lol.
When the government says self regulate, what they're really saying is take responsibility for your own life decisions. As well as take responsibility for your own problems (if you have a problem own it, and seek help, if a loved one does help them by convincing them to seek help).
It's highly improbable that stance will change unless real evidence is presented that this is a widespread problem, reddit threads and the like are not hard evidence. It's mostly sensationalizing TBH.
The physical act of gambling is likely just fine, but the manipulation in advertising on the other hand is a different ball game.
Having said all that, I really wish people would STOP using the kids as an excuse to make an argument for something they themselves want to impose on everyone. The whole 'think about the childern' meme is old and lame
I dont believe for a second anyone making these arguements about 'think about the childern' actually give a damn about that. They want all paid lootboxes gone, peroid, by any means. they dont give a fuck about the kids...lets get real here, MMORPG posters are not a bunch of concern moms,...give me a fucking break
Sandbox mmo are about ganking and being a dick, not about equall footing pvp.Gdemami said:The way EVE world is structured into small zones and being space ship game, gives it unparalleled advantage in aggression mechanics that aren't really transferable to other settings.
imo, it is very difficult find a balance between PVP and PVE using 'conventional' methods.
Eve is no where near the titan of industry. Titans of industry are Wow, FF14, GW2 and ESO. Rest live on scraps.Eldurian said:You just named the majority of successful MMOs. Or at least as successful as any MMOs are in 2017.Panther2103 said:That's not true at all. There are a few using it but not most. Eve, BDO, Albion, Runescape, Archeage, Tera, and WoW are the only ones I can think of off the top of my head. Which are big games, it's just not all that many use this system.Eldurian said:
Overall it's a great model, which is why you see most modern MMOs using it.
Some people would say it's not a great model, simply because you can pay money to get gold in the game legally.
There are a few less successful titles that do it as well for instance Wurm Online but WoW, EVE, and Runescape are three of the titans of this industry. With WoW alone you are talking the most successful version of a model 95% of MMOs are based off of.
I'm not sure if they have implemented their own version of PLEX yet but I know (If not it's probably coming eventually) but I know a few of the other major titles I haven't looked back in on in awhile such as LOTRO and SWTOR are freemium as well.
And he created recipe for disaster. Nobody would play it. Sadly or not.Sovrath said:You sir, get an awesome.Jean-Luc_Picard said:Personally, if I designed a MMORPG, mobs would only drop materials, or unusable damaged equipment to be recycled if humanoid. Hard mobs like bosses would drop rare reagents for more potent crafting recipes.
And everything would be player crafted, from the armor/weapons up to stat boosts and enchantments. Being a high ranked crafter would mean something again, those adventurers would come to you with their rare reagents to have armor and weapons made for them.
Item would have decay too, but can be partially repaired by a skilled crafter. The higher the quality, the longer the item lasts, but it will eventually have to be recycled and crafted again. The decay would be slow enough on the highest quality items for the player to have way enough time to stock up a new batch of reagents, the system must not be a pain in the ass either.
There would also not be clones, hundreds of players owning exactly the same sword with the same name and the same stats. Every item would be unique.
Oooo so now, when somebody says that animations dont bother him it is suddenly hitboxes which are a problem. And Guns are uber alles in tsw for players? New alternative facts everyday. Its like people who have problems with TSW cant admit they want only eye candy like half naked barbie dolls and nothing more.postlarval said:ste2000 said:I can't wait to give this game another go, I miss the awesome questing.
I never had a problem with Animations, my biggest gripe was obviously the Combat but also the Skill System, way too much crap to manage, unlike many of you, I am happy they simplified the Skill System.
Combat animations and the skill complexity are tiny issues compared to the fucked up hitboxes and combat lag. I can live with the first two but a zombie the same size as your character and NO WEAPON having a longer reach (hitbox) than a character with a 30" sword at the same distance? Really?
Have fun swinging your sword through it's body with no effect while it tears you to pieces.
It's guns or GTFO for players. The most boring weapon in an MMO, hands down.