MadFrenchie

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MadFrenchie
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  • Activision Granted Patent that Pairs Players to Increase Microtransaction Purchases - General News

    Maybe I'm misunderstanding this. So to clarify...someone who does NOT pay, if this was implemented...would be far more likely to be paired with someone that pays for microtransaction?

    If that is the case, then I don't really see why its bad. If its pay to win, it was already not worth playing to begin with. If its cosmetic stuff, then I think that is pretty fair. I've seen some epic stuff in WoW that I'd pay for if it was available without raiding, even if stats were taken out and it was just cosmetic lol.

    Am I understanding it wrong? Cause it seems this would only be a problem in pay to win games...and if its cosmetic then not an issue. Is there something worse going on? I read through the article 3 times and still not really understanding it. Maybe too tired dunno or being dumb lol.
    "The example given was pairing one player with a microtransaction weapon that would be very effective in the fight with others who may wish to replicate that player's success by purchasing the same item."
    yes, I read that. But, that goes back to the game being pay to win to begin with...if the game is pay to win, you'll still meet overpowered people who bought their way into power. What this feature would do is make it more likely, but it was already likely before.

    When I tried archeage some months ago...I got owned over and over by so many pay to win people. This feature would make it more likely in a game like that...but...that goes back to...

    in a pay to win game...it was already not worth playing because you'd still very often meet people who paid to win. This feature enhances that, but the game was already not worth playing before in that case. I guess this makes a game like Archeage even less playable lol. But it already wasn't playable before.
    It's the evolution towards more and more blatant usages of the "pay to win," placing more and more pressure on the player to pay, that's the issue.

    Anyone who thinks this will end here is completely forgetting how we got here in the first place.  This will continue to get worse, not better.

    I've mentioned elsewhere that folks who wish to make excuses (not saying you are, just elaborating on my point) for this kind of behavior are naively optimistic about an industry that has given no one any reason to hold such optimism.  Again, there were posters here (myself included) who made this very point before it got here.  It's socioeconomic stratification in a hobby that was long a bastion of release from such stratification, now being pushed directly into your face in a rather blatant attempt to skin more money out of your hide.


    It seems there's a real possibility that we may have gotten here unknowingly years before we even realized it.
    yeah, I'm not trying to make an excuse or anything. And something like this is definitely further makes pay to win games even worse. Any game with a feature like this I would avoid. But I would think most people go into pay to win games already knowing that, or not playing them to begin with or leaving when they find out its pay to win. I mean, I did try archeage cause I figured I'd try it, but when I got owned by some pay to winner I pretty much left.

    But if they actually put in this feature, I'd definitely avoid any games with it.

    There IS a lot of indie games however that avoid things like this. There are some bad ones, but the majority that I play (and bought on Steam) are way better than anything EA or any big company puts out. 

    Maybe things like this will let the indie industry grow even more...if more and more people get fed up with this pay to win crap, maybe they'll go to indie companies that don't try to ruin the genre and actually have a love of what they do and not in it for milking the player for every cent.

    I guess my point was...its already vastly better to avoid pay to win games, this just makes it more so. And if it gets worse and worse, then its even more of a reason not to play them lol.
    It's certainly pushing me towards quality indie endeavors, as well as retreading old stomping grounds.

    I get your point, and I agree somewhat.  It's just one of those things that's disappointing to see from the perspective of someone who has been gaming long enough to remember when we all just paid a flat fee and enjoyed the title for what it was, maybe with a expac here or there.  These games certainly weren't sliced and diced and transformed into the virtual equivalent of a store front window within a game.
    yeah I agree. Its one reason I've gone into indie studios or smaller companies. Though in some ways I think Bethesda started things like that with their horse armor. That was many years ago. If I recall, they were the first to cause controversy over DLC...maybe other companies were doing things like that, but I don't remember as much controversy as the horse armor caused.

    Then of course Bethesda puts in paid mods and makes a joke about horse armor in one of their paid mods lol...like a giant slap in the face to all their fans.

    It is sad when good companies go down that road.

    I think though the next major thing is gonna be even more paid mods and modding will soon be paid for and no longer free...bethesda is already going down that road and paving the way for future companies to do the same...

    Unofficial patch! Fix the bugs we couldn't fix ourselves! that'll be 4.99 please.

    That will be the future, I guarantee it...
    I honestly can't say I feel it definitely won't happen, which is already depressing enough a thought.  It seems that, as @ConstantineMerus mentioned earlier in the thread, this could certainly open up a whole new can of worms if Activision is able to begin slipping it into titles without a noticeable backlash from consumers and/or gaming pubs (hint hint Bill and the gang!).

    It's worth noting, I guess, as @Wizardry mentioned on the previous page, Activision has released a statement saying this was exploratory and they aren't using it in any titles.  I do wonder what would keep them from simply waiting for this brouhaha to settle down by repeating that statement, only to turn around and slip it in as soon as we've stopped looking out for it.

    Developers aren't obligated to reveal their matchmaking algorithms as far as I know.
    GdemamiConstantineMerus
  • Activision Granted Patent that Pairs Players to Increase Microtransaction Purchases - General News

    Maybe I'm misunderstanding this. So to clarify...someone who does NOT pay, if this was implemented...would be far more likely to be paired with someone that pays for microtransaction?

    If that is the case, then I don't really see why its bad. If its pay to win, it was already not worth playing to begin with. If its cosmetic stuff, then I think that is pretty fair. I've seen some epic stuff in WoW that I'd pay for if it was available without raiding, even if stats were taken out and it was just cosmetic lol.

    Am I understanding it wrong? Cause it seems this would only be a problem in pay to win games...and if its cosmetic then not an issue. Is there something worse going on? I read through the article 3 times and still not really understanding it. Maybe too tired dunno or being dumb lol.
    "The example given was pairing one player with a microtransaction weapon that would be very effective in the fight with others who may wish to replicate that player's success by purchasing the same item."
    yes, I read that. But, that goes back to the game being pay to win to begin with...if the game is pay to win, you'll still meet overpowered people who bought their way into power. What this feature would do is make it more likely, but it was already likely before.

    When I tried archeage some months ago...I got owned over and over by so many pay to win people. This feature would make it more likely in a game like that...but...that goes back to...

    in a pay to win game...it was already not worth playing because you'd still very often meet people who paid to win. This feature enhances that, but the game was already not worth playing before in that case. I guess this makes a game like Archeage even less playable lol. But it already wasn't playable before.
    It's the evolution towards more and more blatant usages of the "pay to win," placing more and more pressure on the player to pay, that's the issue.

    Anyone who thinks this will end here is completely forgetting how we got here in the first place.  This will continue to get worse, not better.

    I've mentioned elsewhere that folks who wish to make excuses (not saying you are, just elaborating on my point) for this kind of behavior are naively optimistic about an industry that has given no one any reason to hold such optimism.  Again, there were posters here (myself included) who made this very point before it got here.  It's socioeconomic stratification in a hobby that was long a bastion of release from such stratification, now being pushed directly into your face in a rather blatant attempt to skin more money out of your hide.


    It seems there's a real possibility that we may have gotten here unknowingly years before we even realized it.
    yeah, I'm not trying to make an excuse or anything. And something like this is definitely further makes pay to win games even worse. Any game with a feature like this I would avoid. But I would think most people go into pay to win games already knowing that, or not playing them to begin with or leaving when they find out its pay to win. I mean, I did try archeage cause I figured I'd try it, but when I got owned by some pay to winner I pretty much left.

    But if they actually put in this feature, I'd definitely avoid any games with it.

    There IS a lot of indie games however that avoid things like this. There are some bad ones, but the majority that I play (and bought on Steam) are way better than anything EA or any big company puts out. 

    Maybe things like this will let the indie industry grow even more...if more and more people get fed up with this pay to win crap, maybe they'll go to indie companies that don't try to ruin the genre and actually have a love of what they do and not in it for milking the player for every cent.

    I guess my point was...its already vastly better to avoid pay to win games, this just makes it more so. And if it gets worse and worse, then its even more of a reason not to play them lol.
    It's certainly pushing me towards quality indie endeavors, as well as retreading old stomping grounds.

    I get your point, and I agree somewhat.  It's just one of those things that's disappointing to see from the perspective of someone who has been gaming long enough to remember when we all just paid a flat fee and enjoyed the title for what it was, maybe with an expac here or there.  These games certainly weren't sliced and diced and transformed into the virtual equivalent of a store front window within a game.
    TheScavenger
  • Activision Granted Patent that Pairs Players to Increase Microtransaction Purchases - General News

    Maybe I'm misunderstanding this. So to clarify...someone who does NOT pay, if this was implemented...would be far more likely to be paired with someone that pays for microtransaction?

    If that is the case, then I don't really see why its bad. If its pay to win, it was already not worth playing to begin with. If its cosmetic stuff, then I think that is pretty fair. I've seen some epic stuff in WoW that I'd pay for if it was available without raiding, even if stats were taken out and it was just cosmetic lol.

    Am I understanding it wrong? Cause it seems this would only be a problem in pay to win games...and if its cosmetic then not an issue. Is there something worse going on? I read through the article 3 times and still not really understanding it. Maybe too tired dunno or being dumb lol.
    "The example given was pairing one player with a microtransaction weapon that would be very effective in the fight with others who may wish to replicate that player's success by purchasing the same item."
    yes, I read that. But, that goes back to the game being pay to win to begin with...if the game is pay to win, you'll still meet overpowered people who bought their way into power. What this feature would do is make it more likely, but it was already likely before.

    When I tried archeage some months ago...I got owned over and over by so many pay to win people. This feature would make it more likely in a game like that...but...that goes back to...

    in a pay to win game...it was already not worth playing because you'd still very often meet people who paid to win. This feature enhances that, but the game was already not worth playing before in that case. I guess this makes a game like Archeage even less playable lol. But it already wasn't playable before.
    It's the evolution towards more and more blatant usages of the "pay to win," placing more and more pressure on the player to pay, that's the issue.

    Anyone who thinks this will end here is completely forgetting how we got here in the first place.  This will continue to get worse, not better.

    I've mentioned elsewhere that folks who wish to make excuses (not saying you are, just elaborating on my point) for this kind of behavior are naively optimistic about an industry that has given no one any reason to hold such optimism.  Again, there were posters here (myself included) who made this very point before it got here.  It's socioeconomic stratification in a hobby that was long a bastion of release from such stratification, now being pushed directly into your face in a rather blatant attempt to skin more money out of our hides.


    It seems there's a real possibility that we may have gotten here unknowingly years before we even realized it.
    ConstantineMerusTheScavengerGdemami
  • Activision Granted Patent that Pairs Players to Increase Microtransaction Purchases - General News

    Dagon13 said:

    Gdemami said:


    DMKano said:

    It won't change anything - because people have become completely numb and even if they get alarmed - what do people do? Make some angry posts on social media - and in a few days - zero action and back to normal, and all is forgotten.

    It seems that we've become a fatalist and apathetic society - completely unwilling to do anything beyond our immediate self-serving interest.


    ...yep, once people do not share your view, they must be completely numb, fatalist and apathetic.

    Sound logic. But hey, common sense is treated as offense on these boards...



    I notice you LOL'd everyone that posted negative feelings towards this information. Pot, meet Kettle.

    I wonder what implications something like this could have on match/party finder mechanics. Intentionally match people with whales in an attempt to advertise? How about charging a premium just to have someone OP in the party?
    Gdemami is the bar on these forums for knowing when you're logic and reasoning is sound.  Whenever you get an LOL, you know you're on the right track.

    When you get an Agree, you know you need to reconsider your entire position on the subject.
    IselinNildenstevebombsquadJamesGoblin
  • Activision Granted Patent that Pairs Players to Increase Microtransaction Purchases - General News

    Gorwe said:
    It seems that in this day and age we must cherish our gems. I already mentioned that, but it needs to be said 1000 times if need be. Games like Dark Souls. The Witchers. You know the type. The real game type.

    Just look at the shit we're bombarded with. It's almost like it's 1983 and the clock's ticking before the crash.
    They won't make money off of this from gamers who frequent forums like this.  These things aren't meant to be something the player consciously thinks about while playing.

    It will have the largest effect on strictly console players, the gamers who aren't generally plugged into gaming websites like this one to see such news snippets.  Who have no idea why they all of a sudden are the only one in the lobby without all the store-bought guns and equipment.
    Sovrathperrin82