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Did you see my post, or just see that I didn't wholesale condemn the guy, immediately flash to red, and post?Kootur said:"social commentary" is that what spouting off far-left anti-white talking points is called today?MadFrenchie said:As a white guy myself, I think he's a little bit of both.UNH0LYEV1L said:
This dude is also racist as fuck. Either that or he just tries to be controversial. Regardless hes probably full of shit and anything he say should be taken with a grain of salt.
I was looking through google image search at some of the tweets folks put up as examples of his racism. It's about half bigotry, half accurate social commentary that's presented in an overly abrasive manner.
Divinity:OS2 is far superior than most AAA singleplayer RPGs anyhow, in my opinion.Torval said:It's sad the mainstream market has moved on. I guess it's more sad for the crowds that like big production games, but I'm not worried about an RPG drought. People who loved them before still do. Games will be made. RPG nerds were around before EA, we'll be around after.
Then I misunderstood your comment about bigotry. I don't personally even have a reason to widen starting city options, as I don't play with real life friends. But, in a game with group play as it's primary focus, if only follows logically that you'd need a large detriment to justify restricting the opportunity.Zuljan said:Lol I specifically did not call you a bigot man. I said "what I initially though was bigotry" is clearly just a misunderstanding and is an issue related to perspective, and the reason I said that is because you directly quoted Kyleran's quotes, backed them up, and further extrapolated on them; therefore making yourself a part of his thought process and reasoning in its entirety. Please, tell me where I ever attempted anything ad hominem. Not sure why I have to explain things like this, and if you don't understand how the class/race matrix specifically ties into lore and culture (even with devs directly stating themselves how it affects immersion) among the other examples I tried to explain, then I'm fresh out of ideas to make you more open to the starting city design (or maybe I'm just not cut out to explain immersion).
You may also have the wrong idea about reaching friends, maybe seeing things a little too black and white (i.e. you can still get to your friends from level 1, unless it's like a distance of skargol trying to get across to wild's end). Granted it would be extremely difficult depending on the area, but I'm sure it could be done. If not, you're presumably looking at like a level 10-20 time frame, which is really not too demanding in my opinion.
If you thought the Witcher was that immersive then I think you'll find Pantheon even better (or maybe your idea of immersion is different). The Witcher shined in it's decision making and replay ability, but it was a lot of the same yellow brick road quests, gather 10 heads, and the cities themselves and the people were almost exclusively human, with almost all of the architecture and land looking very similar during travel. I'd like to hear specifically how you think the Witcher created cultural identities and immersion that are near comparable to what is being created here. The decision making allowed for you to save some, let others die, and ultimately create new endings or quest possibilities, but that is not the same kind of immersion they're going for here at all, and can only be accomplished in a single player rpg (generally speaking).
And yet, all of this has been hashed over in other games in development, too. You're attempting to submit "yea, it's too early to tell, so my interpretation must be right." That's not sound logic.Orinori said:I don't see the point in making predictions based on anything except the information we know so far. I am not exactly sure what it is people think can be dominated by paying for things. The economy is AI flooded with dev oversight, PvP will be optional and have a matchmaking system so PvP encounters are not hugely one sided. As I have stated before, after a while you won't know who has done what anyway.MadFrenchie said:You could certainly assert it won't intentionally be so based upon Chris and Co.'s statements, but it's a tough balancing act between ensuring the ships bought now don't enable those players to dictate the game world and making those same ships seem worth the price you're charging for them now. Hell hath no fury like a backer scorned.
A large ship will always be useful for a large guild, there does not have to be any PvP involved for that to be correct. So what are people going to be mad about exactly?