Rhoklaw

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Rhoklaw
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  • Pantheon: Rise of the Fallen - Our TwitchCon 2017 Chat with Brad McQuaid & Corey LeFever - MMORPG.co


    Kyleran said:


    Fangrim said:

    The pvp server will be the first to die if any do. They become a wasteland in less than a year usually.


    As PVP is usually just "enabled" for many PVE centric MMORPGs such as this rather than "designed in " the outcome is understandable.





    Well, do you know a lot of PvP centric MMOs that didn't turn into a ghost town? Just because a PvE centric game didn't focus on the PvP mechanics in the beginning, does not mean that that is the only reason the PvP portion failed. I've always said, PvP and RPG do NOT mix or mesh well. No PvP game should have progression or gear variance as it leads to imbalance and ultimately makes the game about gear progression instead of player skill. People that want PvP with gear or item progression make it obvious as to why they want PvP and it's never about a fair fight.



    They keep saying the focus of the game is grouping in small groups of up to six people.  However, the inescapable reality is that if multi-group raiding yields the best equipment then raiding WILL become the focus of the game.

    In any game wherein the entire motivation for playing is to progress your character---whatever activity results in the furthest progression will eventually become the entire focus of the game.

    So far I haven't seen anything from them saying that raiding won't result in the best rewards (furthest progression) so it would seem that despite talking about a focus on grouping they are still dead set on making a game that's really all about multi-group raiding.




    Depends on the reward. I'm guessing you will probably be right, but what if killing the big bad monster only resulted in a title reward? or something cosmetic? Then it becomes more of a status / reputable reward. However, I'm sure it will not eliminate the importance of group or solo play.




    Mendel said:

    Does crafting sound exactly like EQ2's system?  From what it sounds like, material components will once again end up being far more valuable than the crafted object.  A Stinking Rat Pelt shouldn't sell for 4 million, while the Rat Pelt Cloak made from it only sells for a hundred.  That's basic economics.

    There's still a mystery about who is going to play this thing.  There's a real sense of 'Field of Dreams' going on at VR, I think.  Brad seems to believe that there's some mass market out there just waiting for Pantheon.  I'd like to believe that, but it seems contrary to the observations I am able to make.  Anyway, you have to admire Brad's belief, even if you personally believe otherwise. 

    Can there be a VR interview without Brad?  I almost feel sorry for Corey; he got about one sentence, then Brad got 10.  My interpretation of the one topic where Corey got roughly equal footing was on crafting.  I kind of suspect that Corey has more input into crafting.



    As long as this game has been in the public's eye, not once has it ever been dubbed a mainstream MMO. In fact, it has been stressed as a niche market game. Despite that fact, I think Pantheons success will radiate a bit brighter than it's current competitors. An MMO does NOT need a million subscribers to be successful, but it will be cool to see just how successful this game becomes.
    DeathtognomesMrMelGibsonThupli
  • Which pen and paper roleplaying game would you like to see as a MMORPG?

    Honestly, I'd prefer a new IP / Canon so we don't have to listen to people complain about stupid crap not following lore or rulesets, lol.
    Torval
  • MMORPG.com : General : Hawaii's Chris Lee: 'Step Up' to Changing Predatory Gaming Practices

    Iselin said:
    Torval said:
    Scot said:
    Rhoklaw said:
    Loot boxes do NOT benefit games in any way. The only defense I've seen brought up by gaming companies is it allows people with less time and more money to stay competitive. That's a load of crap from the silver tongue devil. Loot boxes are gambling and to those who say otherwise are seriously in denial. I'm so tired of this stupid argument and the trollish responses from the usual trolls.
    Unfortunately, math is on their side. Lets look at how this works. If LootBox A gives the good item 10% (numbers chosen for easy use, not real numbers) of the time, and 10 people buy one, then on average, one person will have it. Now, if that one person is not the top 10% spender, then it is reasonable to assume that this spender will buy 10 more, and then get one themselves. Now, we have 2 people with the item, vs having the item being 10x more expensive, and only the top spender paying for it.

    The reality is that the big spenders are going to pay enough for the items that they want... but the small spenders are much more sensitive to the price. They would generally not pay the high prices... and never get the items. Having lower price randomization allows them for a chance to get the item, and as a whole, increases the number of the item that are in the game.

    Might I suggest that there may be other ways to make people with lless time and money competitive?

    How about making it just about time? I know shocking right...a principle of gaming ethos, that we play on a fair playing field is now shocking!
    No matter what the outcome of this angry mob fiasco ends up being, we're never going back. The days where "vets" who spent hundreds or thousands of hours in a game lording it over the rest is over. It's never going to happen.
    Oh I can see market fragmentation where people who like game play to dictate success have their niche and people who just want to skip playing a game and buy success have their niche.

    Once that happens I can see the "purchase power people" getting bored that their sheep are gone and then coming back to the light side where game play matters.
    Yeah. All of a sudden it seems that picking one MMO to play and sticking with it for a few years is a weird thing. When the fuck did that happen? I never got the memo.
    This all came about during the same era as participation trophies and ADD/ADHD.
    Slapshot1188Iselin
  • MMORPG.com : General : Hawaii's Chris Lee: 'Step Up' to Changing Predatory Gaming Practices

    Loot boxes do NOT benefit games in any way. The only defense I've seen brought up by gaming companies is it allows people with less time and more money to stay competitive. That's a load of crap from the silver tongue devil. Loot boxes are gambling and to those who say otherwise are seriously in denial. I'm so tired of this stupid argument and the trollish responses from the usual trolls.
    Asm0deus
  • Old EQ1 players, trace the decline of MMOs as you see it

    Well, if people didn't like old school MMOs, than we wouldn't have P99, SWGEmulator, Uthgard, EQ Progression Servers, EQ2 Progression Servers, WoW Classic Servers and so on.

    I don't think it's safe to say the genre is in decline, but it definitely shifted into some really awful and horrendous game play.

    PvP focused and F2P with P2W cash shops are 2 of the main reasons the genre sucks at the moment.

    I'm not worried though, as Pantheon will launch and I won't have to be here lamenting in disbelief.
    roaland