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Who says an MMO is supposed to last forever. It should last as long as its good, not as long as the developer can find ways to keep making money on a sub par or dated game.DMKano said:LackingMMO said:
"But if you're making a game that is meant to be played for a longer period of time, then I think you should have a target audience and you should spend the time making the best game for them because you want to keep them around. Every player is important - not just the 3% or 5% that monetise. And especially if you're using the sub model, keeping them around and keeping them happy and making it more than a game and more of a home, that's what's important."
Nice find, was a good read. Now I need to stop looking at this game again so I stop getting my hopes up! lol
The problem with pure subscription model when it comes to MMOs - it's a losing battle longterm, as there's only one outcome - declining population which means decreasing profits over time.
WoW, EvE and a handful of others managed to grow the population post launch - but inevitably after a while they too started losing players.
What WoW and EvE both did (as well as 99.99% of all MMOs currently running) is introduce additional ways to spend money on game outside of subscription to compensate for declining playerbase - aka cash shop.
Pantheon can launch without a cash shop - it can even run for a year or more without one - but it cannot run for 5+ years without something in addition to subscription that players can spend money on to offset declining playerbase.
What frustrates me so is that a hybrid PVE -PVP version of darkfall without full loot would of been successfully. Everyone I know that ever tried it left for the exact same reason but they loved the core game world and combat. People that play this game say they need the fear of losing stuff to keep them playing, they are a small percentage, most people just want a fun game to play and dont mind working hard to build their character up. Sieges were the best part of DF and not because you had the change to take peoples stuff because they were FUN. And thats all you need to have a successful game.scorpex-x said:It's sad to see any mmo close now because they aren't being replaced, just think how you would feel to see your favorite game close.
As much as I dislike some games I still would not want to see them close.