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  • Alright, Caspian, let's dance

    No you are saying their intentions are dishonest. You have nothing to base that on.
    No, I've actually said here (I think) and other places (I know) that in some cases it may not be a malicious dishonesty, but an unrealistic outlook.  However, as @Iselin mentioned above me, that's the reason there are traditional investors.  Those folks, generally, are much better equipped to spot the malicious dishonesty as well as the unrealistic dreamer.  Consumers don't have the expertise, the experience, nor the resources to evaluate the project on the same level.  And developers know that.
    As I have already said an investor is looking to make a profit, not simply whether the project is technically feasible. The return has to justify the risk. The investor will also look at a range of investments and pick the best ones. Even if they thought this project could turn a tidy profit they might be opting for other investments that return the same profit but at lower risk. I don't think you understand how financial decisions are made.

    The gamer is not basing his decision on an analysis of risk vs return, or at least their tolerance for risk is very high. You are comparing two different motivations/paradigms/goals and thus completely nonsensical.

    The gamer is knowingly donating a comparatively small amount of money for the chance to get what large publishers are not making. If he doesn't donate he get nothing. If he donates he might get something. It is that simple. For many it is worth it. If there are a minority of backers with unrealistic expectations the problem lies with them, not with the developer using the platform provided to them by others.

    Should there be a more structured 'investment' type of crowdfunding platform where gamers can get an actual profit... sure no harm in that but it is not up to developers to create this. They use the avenues available to them and right now it is Kickstarter. It is ridiculous to complain that they are using it.
  • Alright, Caspian, let's dance

    No it won't.  Asking for 1M, raising 3M, delaying the game for at least a year and only "making progress " is not proof of competence.  
    1 million to 3 million is irrelevant. Complex projects always have delays, it is to be expected even when led by experienced projects managers. So yes the only factor that reflects on their competence is the actual game. The rest is just malicious slander.
    You keep using that word... yet it's blatantly obvious you have no idea what it means.  Slander is when you make false statements about someone (you are probably meaning LIBEL which is writing them).  Saying that the guy miscalculated his timeline, belittled those who challenged that timeline and delayed his project by at least a year is neither slander nor libel.  It's called FACT.  

    Ah, internet semantics. The holdout of everyone that has no point. No... you clearly have no idea what is being said. People get timelines wrong (even experienced project managers) and he posted an angry reply to a few internet trolls. While not desirable, none of that reflects on their competence to actually produce a game.

    So yes, harping on that they are incompetent because some people (maybe you included?) got an angry reply because of a few internet trolls is slander. Now you are upset and trying to damage their reputation. It is pretty clear to me what your agenda is.
  • Alright, Caspian, let's dance

    Don't you just love it when feature creep is so real that the core of the game isn't even getting attention / its base features added anymore.

    I really do not think these guys can pull it off. It shows by adding little things like this instead of focusing 100% on the features and core they already have. Instead they are just jumping all over the place adding little easy things to make it look like stuff is getting done.

    Word of advice is to focus on the core features you already have and get that in before adding even more fluff to that long list you already have. Otherwise this game feels like a Greed Monger 3.0 happening all over.
    This is pretty much the reason why traditionally MMOs have publishers to keep devs on track. Without someone to tell them "No, you have a deadline to focus on instead of getting sidetracked" they are all over the place. :P
    This is really true. Sometimes publishers get a bad rap for just making the hard, but necessary choices.
  • Griefers costing me rl money ?

    My understanding is that after being killed once you can't lose anymore spirit for 2.5 hours. So you cannot get camped.

    The direct counter to griefing is if he did kill you 'many' times he would lose exponentially more play time when he gets killed/imprisoned. So while everyone will lose a little play time due to getting killed in general, a griefer will lose a lot more. This balances the practical reality that he is imposing on your playstyle.

    You also have to take into account the OPC feature, which means a griefer can never log off. He can't enter a settlement and is vulnerable 24 hours a day. Unlike in other mmos where a griefer can log in/off when it is to his advantage.