Panama City, FL
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  • Fourth Villain Group Revealed Along with the Role of Magic - Ship of Heroes - MMORPG.com

    CIB3 said:
    Great... only one image and that image is with a woman beating a man. Perfect actual agenda. What image is that devs? Hillary beating Trump? Good women beating toxic masculinity? Lol

    Wow, what a snowflake.
  • Elder Scrolls Online - The Conundrum of Balance Part Deux - MMORPG.com

    Exactly why I will never play it again despite loving so much of it :(

    The apologists will come out in force, but the reality is people get paid to balance the game and thus there is no excuse for useless/pointless skills/weapons. If it's an available option it should be viable otherwise it's not a real option.

    You can break down the weapons/classes into roles very easily, at which point they may as well have just made X class use Y weapon/skills.

    If they ever introduce a second set of weapons I might be interested again but right now there is no real diversity.

    Today: DW= Stamina DPS, Destro= Magicka DPS, S/S= Tanks, Resto= Heals. The other two are backbar buff/DoT fodder DK= Tank, Sorc= Magicka DPS, Nightblade= Stamina DPS, Templar= Heals Might as well just assign roles and weapons with no alternatives available.
  • Nexon to Spotlight Nine Games During Next Week's G-Star - MMORPG.com News

    I don't get the hype for Moonlight Blade.  It looks like a lower quality version of Blade and Soul in every single way.
  • Bluehole Poised to Reveal MMO, 'Project W', at G-Star 2017 - MMORPG.com News

    Oyjord said:
    If I never see another Korean MMO, I’ll be a happy man. Every. Single. One...has been crap. Pretty on the outside, dead and hollow on the inside. Gender locked classes, men that look like women and women that look like whores. Childishly exaggerated animations. Man, no thanks.

    You'll be dead and buried and they will continue on. 
  • Elder Scrolls Online - The Conundrum of Balance - MMORPG.com

    jdnewell said:
    If they would quit balancing around PvP then it would be much easier. The whole nerf cycle they have done since release has been around PvP.
    I was hoping that one day they might separate how skills work in pvp & pve. But when I played it was a constant FoTM nerf / buff cycle, which made it a constant grind a different set because the one your using now is useless.

    A decent game but they have not figured out that nerfing around pvp is not the way to balance pve.

    Also, they've made weapons so specialized that there is no build variety.  The only way to shake things up at this point is to add more weapon types that are viable alternatives to the stale runaway meta.

    The balance is so out of whack that rather than the typical 10-15% increase in efficiency meta builds in ESO are 200%+ more effective.  To make things worse ZoS just designs encounters around it rather than addressing the root issue, runaway min/maxing.  It's certainly easier to do, so I can understand their reasoning, I just don't agree with it.