Kajidourden

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Kajidourden
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  • Elder Scrolls Online - The Conundrum of Balance - MMORPG.com

    jdnewell said:
    If they would quit balancing around PvP then it would be much easier. The whole nerf cycle they have done since release has been around PvP.
    I was hoping that one day they might separate how skills work in pvp & pve. But when I played it was a constant FoTM nerf / buff cycle, which made it a constant grind a different set because the one your using now is useless.

    A decent game but they have not figured out that nerfing around pvp is not the way to balance pve.
    This.

    Also, they've made weapons so specialized that there is no build variety.  The only way to shake things up at this point is to add more weapon types that are viable alternatives to the stale runaway meta.

    The balance is so out of whack that rather than the typical 10-15% increase in efficiency meta builds in ESO are 200%+ more effective.  To make things worse ZoS just designs encounters around it rather than addressing the root issue, runaway min/maxing.  It's certainly easier to do, so I can understand their reasoning, I just don't agree with it. 
    JamesGoblinYashaX
  • Square gives the middle finger to paying veterans, again.

    It's a costume....could you BE any more "special snowflake" about this?
    Tokkentomahawk1930drivendawnNyghthowler
  • Crowfall - Constant Sorrow - MMORPG.com

    Excellent. My cousin just graduated out here at Lackland (I'm in SA) and is how off in tech school. I'm off to Goodfellow to see him Saturday and take some board games. AF isn't as hardcore as Army while you're in training, but I remember my time out that way and those first few weeks restricted to post were boring as hell. I don't expect to the AF is all that different where that's concerned.

    They put you through less training and then dump you in the same situation, it's actually worse in that way hahaha

    Ah well, I made it back in one piece so all's well that ends well I guess.
    Red_ThomasJamesGoblin
  • Final Alpha - TheHiveLeader - Legends of Aria Videos - MMORPG.com

    CrazKanuk said:



    TaishiFox said:

    That video isn't very reassuring...


    The game isn't very reassuring in general.  It looks like a only slightly newer Runescape, not just in terms of visuals but concepts.

    Plus they plan on introducing fragmentation of what will already be a tiny player-base.  It's a non-starter.



    My guess is that you didn't back this. Otherwise you'd understand that's precisely what the intent is.

    They will either abandon the idea or it will go up in flames.  Can't have a small player count in a niche game with 9 degrees of separation on top of the natural separations like skill/power levels etc. 

    ManWithNoTan
  • Final Alpha - TheHiveLeader - Legends of Aria Videos - MMORPG.com

    TaishiFox said:
    That video isn't very reassuring...
    The game isn't very reassuring in general.  It looks like a only slightly newer Runescape, not just in terms of visuals but concepts.

    Plus they plan on introducing fragmentation of what will already be a tiny player-base.  It's a non-starter.
    ManWithNoTan