hfztt

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hfztt
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  • Citizencon 2017: Procedural Cities & other highlights

    MaxBacon said:
    hfztt said:
    It is the price you have to pay if you want the environment to be anything but static. So if you want people to be able to put up buildings and/or other assets into the environment, then you need to stream assets, at least to some degree.
    In SC the whole tech front to achieve this is via asset streaming, but not flowing through network, it's what is in your filesystem, of course, if you need to render players and such that needs the network, but it's not the asset itself being sent through the network (that's what he suggested specific to do asset streaming instead as one alternative to a bigger install size).
    *Sigh* Why did I even try...

    NOONE in MMO's stream the full assets. They stream the configuration of the environment. JUST AS SC WOULD HAVE TO DO. What SC does to lessen network traffic is not special! It is only special in the context of CryEngine. Noone has done it in CryEngine before.
    Odeezee
  • Why I don't like CIG ...

    I do not like pineapple on pizza.

    Until now I thought the internet did not care, but after seeing two pages of response on someone not liking CiG, I changed my mind.
    Orinori
  • More Spoilers from Evocati 3.0

    Babuinix said:

    Q: I'm sorry to ask again. When do you think we'll get PTU? CitizenCon?

    A: That's way too optimistic. We just started the second phase of ETF testing aka cargo and trade. We've yet to really test the missions system. My honest prediction is not in November or December. I know the public is dying to get their hands on 3.0, but realistically don't expect it by Christmas to be brutally honest. There's a probability that CIG will open it up to PTU on New Years' Eve, but that's pure speculation and optimistic at that. I don't like to speculate, so please stop asking me about dates.


    That awkward moment when some random internet dude is better at estimating SC deadlines than the actual SC project leads.
    OdeezeeByrgenarHofen
  • Star Citizen - Development Updates

    Babuinix said:
    hfztt said:
    Babuinix said:
    But Star Citizen is delivering features way ahead of other space games. It already has some of the most difficult stuff to pull in a space game like meaningful Space Legs, EVA, Multicrew all seamless integrated thanks to dozens of ship's already built inside and out with dynamic components, Highly detailed Space Stations you can walk on and mingle, planets coming next...

    Plenty of games released years and years ago have tried and failed to pull that off while Star Citizen already has it while still in Alpha. 
    Bleh. StarMade have them beat by years. Sure no shiny gfx, but the gameplay is there. Actually they have way more SC features up and running than SC have.

    Just saying.
    Not really a "simulation" or a "living breathing universe" makes it another Space themed Lego building game alike.
    We were talking actual delivered gameplay. SC currently neither sports that kind of gameplay. 

    You moved the goal posts mate. Not accepted.
    ScotchUpOdeezee
  • Star Citizen - Development Updates

    Babuinix said:
    But Star Citizen is delivering features way ahead of other space games. It already has some of the most difficult stuff to pull in a space game like meaningful Space Legs, EVA, Multicrew all seamless integrated thanks to dozens of ship's already built inside and out with dynamic components, Highly detailed Space Stations you can walk on and mingle, planets coming next...

    Plenty of games released years and years ago have tried and failed to pull that off while Star Citizen already has it while still in Alpha. 
    Bleh. StarMade have them beat by years. Sure no shiny gfx, but the gameplay is there. Actually they have way more SC features up and running than SC have.

    Just saying.
    ErillionOdeezee