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That awkward moment when some random internet dude is better at estimating SC deadlines than the actual SC project leads.Babuinix said:
Q: I'm sorry to ask again. When do you think we'll get PTU? CitizenCon?
A: That's way too optimistic. We just started the second phase of ETF testing aka cargo and trade. We've yet to really test the missions system. My honest prediction is not in November or December. I know the public is dying to get their hands on 3.0, but realistically don't expect it by Christmas to be brutally honest. There's a probability that CIG will open it up to PTU on New Years' Eve, but that's pure speculation and optimistic at that. I don't like to speculate, so please stop asking me about dates.
Explains a lot about our relationship.Erillion said:
In EVE we had projects where several dedicated people were working 18 hours a day to achieve a certain objective. For those that know EVE ... I was ASCN ... first player outpost ... first Titan. Proud hobbit 'til this day ;-) Compared to that a craftable Star Citizen capital ship is small fry.
premium status on a sandbox game lol
Hey, you where the one who said that with 3.0 all the base tech would be in place, and thus the project as a whole much closer to final state and certainly not only 15-25% done.MaxBacon said:Because you are talking of player pops, then you are not talking of what 3.0 is about but what's after, to judge what they achieve in the network front we quite need to wait the tech and features related to it under-dev are finally released, until then it's this placeholder solution.hfztt said:When I point out that they still cant have many players in, you point to 3.0.
When i say, ok, then when 3.0 is here we can take a look at their tech and judge them. Then you say we cannot, as 3.0 is just the first step.
So which is it: Is 3.0 when we can start talking about how they are doing, or is that going to be always "after the next patch" with you guys?
Was talking specifically to network not to the rest of tech and features of this next update.