Jean-Luc_Picard

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Jean-Luc_Picard
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La Barre
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  • Can a strongly group-focused MMO survive in today's market?

    Stop the players from being able to do anything if they don't have 5+ friends connected or join some pickup group which has a high chance to have at least one asshole in it, and your game will fail.

    MMORPG developers understood long ago that players want the choice of how they spend their time online. They no longer accept being forced into a single path by game mechanics.
    Phry
  • So you are happy with the direction It's going?

    SEANMCAD said:
    Kyleran said:


    lol .. are we talking about entertainment here? I am glad they don't "influence much more of our lives". 
    For those of us who grew up in the 80s and 90s, TV influenced our lives a ton.  Entertainment shapes culture.

    But is that a good thing? Do you talk like a tv character? Or dress like one? Don't get me wrong, i do enjoy a good tv show. But i was not going to start befriending 13 years old girls and hide them in a cabin just because that seems cool on The Stranger Things season 2. 
    While Stranger Things is great and all, can't say I would be adverse to befriending a few hot female prison inmates

    "I'll be back" c'mon who doesn't love quoting famous movie lines

    "Not even in the face of Armageddon"

    B)
    Stranger Things is far over rated. 
    Its not bad...but it doesnt rise to the quality of its fame by a long shot. All my personal friends (yes its true I have them) agree
    Reminds me those guys who were like "I don't understand all my relatives and friends voted for Clinton, how could Trump have won?" ;)
    Kyleran
  • Vanilla WoW....How would you build it ?

    Kyleran said:
    Loke666 said:
    k61977 said:
    Basically you kinda contradict yourself a little bit because of WoW. LF tool like the one in WoW for mythics/normal raids isn't OK?  It basically allows you to create a LF group which others search through and can whisper to join or auto join depending on how you set it up.  I can understand not wanting the basic random LF group, but the searchable one is a must have for any game coming out now for me to even consider it.    
    The whole thing there is rather moot unless they nerf the raiding difficulty a lot, I doubt many PUGs could beat a vanilla 40 man raid. You need to coordinate a raid like that rather heavy even if you actually get people who know what they are doing. Noone would use the LFG tool after failing a couple of raids except possible to fill the last spot in emergency.

    A dungeon group finder would be more useful but I rather have a LFG chat window instead.
    You are correct,  if they really intend to keep it vanilla, PUG raiding at the 40 man level shouldn't be happening.

    Find or create a proper raiding guild of about 50 to 65 player who all can play in the same 4 to 5 hour time slot, 4 to 5 days a week.

    That's what vanilla is all about.


    I'm not sure most people realize that. Blizzard devs in person back then admitted only a tiny portion of the player base were raiding at all. Less than 2% actually ever saw Naxxramas, and that's just entering the instance, not clearing it.

    Most of those "ZOMG Vanilla I want it !" folks will most likely never see it either, unless Blizzard makes changes to accommodate with people who have a life outside of video games. But we don't want that right? We want vanilla! We don't care if the server will be a ghost town after a few months... ;)
    Kyleran
  • So you are happy with the direction It's going?

    Eldurian said:
    Eldurian said:
    We've taken 10 years to find out that consumers don't want repackaged WoW over and over. And really the main game development companies still haven't figured that out.
    Seems to me that at least 3 main MMORPG development companies actually HAVE figured that out.
    Since August 2012, AAA developers try something different. And it works. Except for those who actually believed they didn't want WoW/EQ clones, but are actually lost without them.
    Obviously the definition of "Repackaged WoW", "WoW Clone" etc. is up for considerable debate.

    I'd consider any general game that follows the general model of quest grinding to level cap and then running "endgame" content for "endgame" gear with some other major tropes like factions you select during character creation "zones" that are segregated by level and PvP status etc. All coming together to form "Repackaged WoW". So that would even include titles such as ArcheAge, Elder Scrolls Online, etc that may break the mold in a few key ways but still follow the same general model.

    I have noticed Themeparks these days tend to depart from WoW in more ways, and more meaningful ways, but overall they still just feel like repackaged WoW with some fancy new bells and whistles.

    The only two AAA titles that come to mind that break this model enough to be considered something different entirely are EVE and Runescape. And of course those are both actually indie titles that launched their company into AAA status with their success. 

    I'm curious which three you think are not though.
    If we listen to you, everything is an EQ/WoW clone.
    I think you confuse "theme park" with "EQ/WoW clone". Yeah, theme parks are theme parks, no kidding, but they aren't all a clone.
    Torval
  • So you are happy with the direction It's going?

    I'm okay with what we've got. I always envisioned the ultimate MMO would be like something you saw in certain Sci-fi movies though - a completely virtual world where you can do just about anything you can think of. I realistically doubt I'll ever see that kind of evolution during my lifetime though.
    Westworld... ;)
    MadFrenchieAzaron_Nightblade