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Not sure if you are trolling at this point or just refusing to be wrong on the Internet, which is similar. The relative power of those mobs definitely decrease compared to yours. Pretending anything else is lying.
While over generalized the "fact" remains...that the first mobs you face are just as powerful when you are max level as when you are low level.
Either you are lying, or your character specialization REALLY sucks donkey balls. Your choice.
I am sitting at 378 CP and all desire to play is gone because all I am doing is playing storylines cause I feel my character is not progressing.
Exactly.Iselin said:Do you want to see this in action? Do this: Take your level 10 whatever and try to solo the 4-man Fungal Grotto 1... you'll fail badly but that's OK. Try it again at level 30 with your better skills.. you'll still fail (well maybe you won't if you happen to be a level 30 with CP660 allocated but that's not what we're talking about.) Give it a rest and try it again when you're CP300... if you don't manage to solo it at this point there is something terrible about your build and play style.
You should refrain posting supposed "facts" about things you know nothing about. For your own sake.
I have never played a game where basic rats wiped me in the next zone. That is a strawman generalization you are making.
In a scaled system there is no sense of progress. Your character is as weak today as he is tomorrow. Nothing changes. You get more flashy skills...whoopee. You still get owned by the very first creature you ever met in the game. It makes the world feel static.
Well, instead of running straight to you, mobs nowadays (at least in WoW, GW2, BDO, ESO and LOTRO) will flee to get help, and you can quickly end with a lot more on you that you can deal with in difficult areas. And I'm talking right now, in those games, today.Loke666 said:Pathing is better yes, but the mobs are more predictable and you have less you need to focus on now then in EQ. Let's call it a draw.Jean-Luc_Picard said:Not exactly true. There was a time (UO, AC1, EQ1) when mobs would only run to you in a straight line, and therefore also could be exploited with the terrain easily. Pathing has improved BIG TIME since then.Loke666 said:The mobs are generally as stupid today as they have ever been, in more then a few games stupider then ever.
And interestingly, table top AD&D has never been about grinding... neither was any of the Ultima games or other games you listed, while those early MMOs, specially EQ, were all about repetitive grinding.deniter said:Isn't it obvious that wrong kind of people play these games today? People who used to play the old ad&d games like Curse of the Azure Bonds and Pool of Radiance, then the Ultima series and later Eye of Beholders, Baldur's Gates, and Icewind Dales were the original target for first MMO games up until EQ.