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If you're trying to pretend that there's more griefing in PvE games than in PvP games, and that it can have the same impact, you're delusional...Everything has already been discussed.Jean-Luc_Picard said:You can run into objectionable behaviour in PvE fairly easily.It has already been discussed, and the consequences aren't even remotely close to those of PvP:- The impact players can have on you is much lesser. Unless the game is really badly designed, it's very hard to stop another player from doing anything in PvE.- Mobs don't chase you for ages, don't spawn camp you, don't kill you repeatedly for laughs and giggles.
The consequences of negative PvE behaviour vary depending on how a game functions. That it is very hard to stop another player from doing anything in PvE can just as easily be the root of a problem rather than protection from it. Being free from any effective repercussion tends to encourage negative behaviour rather than diminish it.
The problems are different but can be just as plentiful depending on the nature of the game and the community that plays it.
You can run into objectionable behaviour in PvE fairly easily.
WoW stopped being "original" WoW at Cataclysm. That was the beginning of massive "dumbing down" for the masses, and ended with the "press 6 buttons to define your character" that we have today. Gems and enchants have been massively dumbed down, reforging has been removed, talents are a joke, the only character development left is gear.GeezerGamer said:At 1st, WoW did what WoW did. What changed MMOs was everyone else trying to do what WoW did. Then WoW, for some reason tried to do what everyone else was doing, even to their own product. So, in a roundabout way, sure. WoW had a band wagon and they got out from behind the wheel and then jumped in back with everyone else. Now the dam thing is out of control and plays nothing like the original game which is what made it successful in the 1st place