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They already can by creating a character of a different race. If they want to be a different race, they should be able to travel. The game just shouldn't do it for them, because that suggests that what was created for players of that race do not matter, and that it's all generic. In most games it is, but it shouldn't be.svann said:I really dont like the idea that any race can freely start out in any city without penalty. I think that when you do that then people start asking "what is the best city to start in"? Then the more people that go there the more incentive there is for everyone to go there because thats where all the groups are.
Would you be happy if you were free to start in any city but with enough of a penalty to disincentivize starter city shopping for the majority of players?
I'll explain why that would have a negative impact on the game, even if it's just a 1 time thing and not a symptom of a bigger problem.Amathe said:Here is one way to resolve the issue.
1. Let players start their character out in any city;
2. If the city is hostile to your race and class, upon log in (to an empty room) you will have a clickable temporary disguise in your backpack;
3. The disguise allows you to move about the city without being attacked on the basis of your faction;
4. You will appear to be someone indigenous to that city (so if you are an orc in a hobbit city, you will appear to be a hobbit);
5. Again, the disguise is temporary (maybe for just 24 hours, or to level 5 - something short);
6. Now you can find your friends in town, adventure with them some out in the noobie area, and head out to discover other places and cities together (with all the intended challenges).
No fast travel required.
Your issue is not nearly as benign as you portray it. It's that many of us see this issue as a feature, not a defect, and changing something like travel is a serious threat to gameplay.Amathe said:No, but the world has devolved into misquoting others early and often.Rhoklaw said:
Has the world devolved into such an anti-social society that it's now taboo to group with random strangers?
My simple question about whether and how to accommodate friends who want to start the game together has been misquoted as essentially advocating for:
1. Instant ports, everywhere, all the time;
2. No challenging travel, anywhere, ever;
3. Never group with anyone you don't already know;
4. No travel waiting time;
5. Wanting a game like WoW;
6. EZ mode play;
7. Dogs and cats, sleeping together; and
8. The coming of the end of days.
Oh and I left out a call for communal restrooms.
But that is so typical of this forum. Misquote someone, accuse them of wanting a WoW clone, then bang on about how uber you are and how uber things were back in the day.
if I had posted "Players should be able to drink water," there are posters who would scream "What? You mean just GET water? You should have to earn that water. There should be a quest - no, an epic quest, for your first drink of water. No water until at least level 15. Meanwhile drink mud out of a bootprint. Players today just want water to be easy. Blah, blah, give me a freakin break blah.
That's cute, but no I was referring to developers being able to control the level of challenge. They may not be able to keep players from researching out of game to find the easiest path, but that doesn't mean they just throw in the towel for the sake of accessibility.Kyleran said:Clearly some MMO players are obsessed with controlling the actions of their fellows, hence the opposition to fast travel or open starter cities.Dullahan said:Maybe because one they can control, the other they can't...
Oh, that is what you meant, right?
There is actually no need for 1v1 class balance in a game that is multiplayer, especially one that's massively multiplayer. It's not Street Fighter. A player that is playing a squishy cloth wearing class that heals should have no expectation of defeating a melee dps class. You may argue that such a class be given enough survivability to mitigate damage and escape, but not that they pose a serious threat. The suggestion that rogues or wizards have the ability to heal themselves and others should be disregarded for the same reason.Wizardry said:I don't think i mentioned it so i will now.
Pvp means classes have to be balanced and that is a bad thing for this genre.I want classes to have an identity and not be built for pvp,i want each class to be good/better at something and not streamlined so to not be op in pvp.