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That is a strawman. Even WoW has "hard" content. Yet it would be foolish to argue that the game as a whole hasn't been trivialized to the point it's no longer fun for mmorpg enthusiasts.svann said:For those saying VG was easy.
1. If your goal was to level to max then that was easy. You could easily find grind camps to do that.
2. If you wanted more of a challenge then there were always things to do that were tougher if you were willing to take a risk. Tougher meaning not easy.
Basically if it was easy for you that just means you werent tackling the harder content. That's on you.
You could access opposing faction's dungeons and raid zones? You could go beyond frontiers into their territory? I heard about FFA, but wasn't aware you could fight other factions anywhere in the world.Kyleran said:Speaking about being factual DAOC had red servers with FFA open world PVP.Dullahan said:No. PvP in other most other PvE games did not have content entirely uncontested. Even comparing it to DAoC, the vast majority of the PvE was faction locked and uncontested. WoW, unconstested via instancing. The other mmos with PvP either were based entirely around PvP, or the PvE was crap. See your Darkfalls, your Shadowbanes, your Lineage, et al.Distopia said:LOL what? So now the best PVP games are PVE titles with tacked on PVP servers? You just described PVP in every PVE game ever...Dullahan said:
Whereas you had little to nothing worthwhile to fight over in other pvp mmos.
This wasn't to say that EQ was the only game that had enjoyable PvP or contested content, but that the completely open world style of the game made PvP very fun. The game was already highly competitive and the PvE servers were ripe with drama. Allowing PvP in a game full of PvE content and deep player progression was a made it a very unique experience.
Do try to be a little more factual and less emotional when you post.
Alas no more unfortunately.