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I'll explain why that would have a negative impact on the game, even if it's just a 1 time thing and not a symptom of a bigger problem.Amathe said:Here is one way to resolve the issue.
1. Let players start their character out in any city;
2. If the city is hostile to your race and class, upon log in (to an empty room) you will have a clickable temporary disguise in your backpack;
3. The disguise allows you to move about the city without being attacked on the basis of your faction;
4. You will appear to be someone indigenous to that city (so if you are an orc in a hobbit city, you will appear to be a hobbit);
5. Again, the disguise is temporary (maybe for just 24 hours, or to level 5 - something short);
6. Now you can find your friends in town, adventure with them some out in the noobie area, and head out to discover other places and cities together (with all the intended challenges).
No fast travel required.
That's cute, but no I was referring to developers being able to control the level of challenge. They may not be able to keep players from researching out of game to find the easiest path, but that doesn't mean they just throw in the towel for the sake of accessibility.Kyleran said:Clearly some MMO players are obsessed with controlling the actions of their fellows, hence the opposition to fast travel or open starter cities.Dullahan said:Maybe because one they can control, the other they can't...
Oh, that is what you meant, right?