MarkJacobs · CEO City State Entertainment

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MarkJacobs
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  • Really quiet here, is this game stalled?

    Kyleran said:
    bentrim said:
    Its not stalled, just ANOTHER PVP game with a VERY limited audience. Keep making games for that 8% demographic you are targeting devs. Smart...since ALL of the same types of these games are doing SOOOO well.
    Er, perhaps you got lost? Saga of Lucima and Pantheon forums can be found --> for those more inclined to PVE.

    You are correct, this is an extraordinarily PVP focused MMO and always has been.

    In fact the narrow focus was supposed to help ensure a more rapid delivery cycle, but clearly that hasn't been the result.

    ;)
    Yep, that's our fault, even if there are valid reasons for it.
    Kyleran said:
    bentrim said:
    Its not stalled, just ANOTHER PVP game with a VERY limited audience. Keep making games for that 8% demographic you are targeting devs. Smart...since ALL of the same types of these games are doing SOOOO well.
    Er, perhaps you got lost? Saga of Lucima and Pantheon forums can be found --> for those more inclined to PVE.

    You are correct, this is an extraordinarily PVP focused MMO and always has been.

    In fact the narrow focus was supposed to help ensure a more rapid delivery cycle, but clearly that hasn't been the result.

    ;)

    Oh man, can you imagine if they'd tried developing a full PvE game along with it, like DAoC had?  Beta 1 by 2027, maybe, if they'd gotten the funding to begin with.
    I didn't realize you were such an optimist!! :) 
    bentrim said:
    Its not stalled, just ANOTHER PVP game with a VERY limited audience. Keep making games for that 8% demographic you are targeting devs. Smart...since ALL of the same types of these games are doing SOOOO well.
    Complaining about the targeted audience for a MMO is illogical since there are MMO's for every demographic...

    Its like complaining why burgers joints aren't steak houses... 
    I couldn't agree more, especially since we said that right from the beginning.
    PhryKyleranJamesGoblinOctagon7711cameltosisHatefullZombieCatNightblazed
  • Camelot Unchained - Beta incoming any time soon?

    So, if you folks don't mind me jumping in here, I'd just like to say a bunch of things:

    1) I am embarrassed, and I've said so many times (as you folks have noted) about the delays. Most of the causes were unavoidable, but not all of them were. For example, we had to open the studio in VA or there wouldn't have been a studio.

    2) Our refund policy is unchanged, and will remain unchanged until we give our current Backers 30 days notice of a change. We would never just close off refunds without giving all of our Backers a chance to ask for a refund.

    3) In terms of another key difference with CU/me, I and the other investor have a big stake in this. I've already committed more money to this game than I expected to because of the opening of the studio in Seattle and the delays. 

    4) We haven't done any addition fund-raising rounds, either through equity crowd-funding or telethons. The other investor and I are taking these expenses onto ourselves because we are late. There are other devs who have way more personal money than me and aren't doing the same. I also haven't paid myself, in any way, in four years other than my health insurance (I need to do this to be on the company's coverage).

    5) Whether I'm likable, a good guy, or the spawn of Satan, the choice is yours of course, but the one thing that I can say about myself is that as I promised here, there, and everywhere during the Kickstarter, that I would not disappear, hide, etc. from our mistakes and our Backers. I have kept that promise 100% as posts like this show. I'm constantly on our Forums, reply to personal emails (albeit slowly), here, MOP, and other sites occasionally. I apologize and explain delays, I give updates about everything that happens in the studio (subject to typical HR considerations/privacy considerations when somebody leaves/asked to leave).

    Now, does that merit additional leeway from people? I would like to think so, especially because of 2-4. We're not perfect, but we have treated our Backers the way I want to be treated as a backer of other KS games as well as a gamer myself. Delays happen in making games and even more so when you are trying to do something really difficult and then compound it by making our own engine that can handle large-scale battles. The good news is that over the last two weeks we showed our Backers that we could back up our words with something no other MMORPG has been able to do to date. While that doesn't earn me any additional consideration from non-Backers, the fact is that our little studio was able to do something that has eluded every MMORPG studio to date by showing 1K Bots (fully autonomous, bandwidth-eating, networked PC clients) & players all running around on the same map, in the same small area and using abilities while shooting off fireworks while still playable on a minimal spec machine. And, BTW, we had people calling in from Europe (we set the test time to be more advantageous to our European Backers), MENA and beyond, while our servers were in Virginia, and the game was extremely playable. One of our MENA (Middle East and North Africa) Backers and I were in touch during the whole test and he was, quite frankly, surprised at the engine's performance on both the client/server side. He was/is a very happy guy right now. 

    Sorry for the long response, I had more to say than I thought.

    Thanks all for comments, interest (even waning/waned), etc. I don't expect people just to take me/us at our word and we will be livestreaming some sessions before we go into Beta 1 so you will be able to judge the merit/truth (or not) in what I said here.

    And as usual, I won't comment on other devs, their habits, or their games. 
    SedrynTyrosConstantineMerusExcessionKyleranRealizermeddyckcameltosisJamesGoblinjimmywolfvito11and 1 other.
  • Really quiet here, is this game stalled?

    Twisted77 said:
    Camelot Unchained is definitely a game I might want to give a significant amount of precious game time. 

    However, almost all the games in alpha/beta on MMORPG.com have a lot of hype and forum activity... this one rarely has a post every few days.

    Are people not excited for this game?
    I think, as per below, that a lot of people are just waiting for us to get closer to a game and further away from our focus on tech. CF, because it is using a pre-existing engine, was able to have more game to show for their game than us. OTOH, our engine is coming along quite well and I expect that we will be showing LIVE gameplay (and not just tech) much sooner than later.

    Thanks for your interest, the good news is that it won't be much longer to see what our hard work on our engine will mean to the game.

    DMKano said:
    People are excited for a final product that's good.

    Most people are - is it done yet? No? - call me when it is.

    Fans that follow CU might find the development cycle exciting - most players don't care until it's done.
    Couldn't agree more.

    ste2000 said:
    I believe most of the fans moved to Crowfall which looks in much better shape than CU.
    I suggested months ago that the CU Team was wasting their time with the C.U.B.E. Feature, time they should have used to make the actual game.
    Mark Jacob replied to my objection that it wasn't the case and developing C.U.B.E. wasn't slowing down the game development.

    I am in no position to doubt his words but the fact is that since then we haven't seen anything new coming from City State while lots of exciting news came from the Crowfall Team.
    Crowfall and CU share pretty much the same player base and I suspect that Crowfall is going to come up on top and hijack this niche from City State.


    It's simple enough to see if I've been lying by just checking our updates/website/builders. We've added precious little to CUBE over the last year and a ton to the rest of the game. As to CF hijacking this niche, as always, time will tell. :)

    CrazKanuk said:
    ste2000 said:
    I believe most of the fans moved to Crowfall which looks in much better shape than CU.
    I suggested months ago that the CU Team was wasting their time with the C.U.B.E. Feature, time they should have used to make the actual game.
    Mark Jacob replied to my objection that it wasn't the case and developing C.U.B.E. wasn't slowing down the game development.

    I am in no position to doubt his words but the fact is that since then we haven't seen anything new coming from City State while lots of exciting news came from the Crowfall Team.
    Crowfall and CU share pretty much the same player base and I suspect that Crowfall is going to come up on top and hijack this niche from City State.


    At this point I'd be interested to know what IS slowing development if not that. I mean over a year ago he was asked re: beta delays and gave the answer "Certainly not 8 months. Right now, we are looking at weeks, in terms of the core ability code." in reference to beta NOT being delayed until 2017. 

    That being said, it's not that uncommon should they find core framework problems. It's also possible that once that was fixed they had to reset the timer on beta launch to ensure quality, depending on the impact of the changes. 

    You might be right, though, this type of delay may well have given Crowfall the opportunity to hijack the niche. 
    I've said, not a few times, that "re-abilitation" took longer than we expected mainly because the deeper we dove into the existing code, the worse it looked. We ended up throwing out all of the previous code and had to start that part of the process was scratch. At the same time, the team in Seattle was being built out and that was also a distraction as doing so took a significant amount of my time, and a not-insignificant amount of time from Andrew. The good news is that is all behind us, the team out there is now filled and the next 60 days are going to see a flurry of activity on both tech and gameplay.

    Cotic said:
    Latest newsletter http://mailchi.mp/citystateentertainment/unveiled-camelot-unchained-newsletter-34
    The Dose of Design section is quite informative.
    Thanks, Ben did a great job on that.
    Crowfall has continually eclipsed this game on this site.  Really it's eclipsed it in general, as there's just so much more and so much new/different about crowfall vs a DaoC reboot.
    Actually, it's kinda the opposite. If you are looking for new/risky systems/mechanics, you might want to read what we're doing. We aren't a Dark Age of Camelot reboot as so many of our systems/mechanics demonstrate. This is NOT a knock against CF, which does also have some interesting stuff, but my comment is in reference to the fact that we are not trying to reboot Dark Age of Camelot. 
    waynejr2 said:
    Twisted77 said:
    Camelot Unchained is definitely a game I might want to give a significant amount of precious game time. 

    However, almost all the games in alpha/beta on MMORPG.com have a lot of hype and forum activity... this one rarely has a post every few days.

    Are people not excited for this game?

    All I need is a release date.  I don't need them to spoon feed me information about the dev cycle.

    That isn't going to happen till we're in Beta 1. Putting a release date for a polished release (not an MVP) before we hit Beta 1 would simply be BS and I'm not going to do that to our long-suffering, and patient, Backers. :)Kyleran said:
    From the newsletter you will see there is a flurry of information and activity, busy busy busy.

    But no word on when something playable will be available, doesn't appear to be anytime soon.

    Sooner, rather than later, if the next few weeks go well.

    Thanks all, for your support if your Backers and/or interest if you're not. 
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