rpmcmurphy

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rpmcmurphy
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  • New Ship - Introductory Price of $850

    MaxBacon said:
    Ok, this is really scummy quoting and word-twisting Erillion.

    I specifically made a point about how long it would take your non-paying players to earn the ship, if it takes them 6 months then the only people who own the Pioneer during those 6 months are the ones that have handed over $850 (£1020 / €1020).
    Missing the point, as always.

    The capitals ships aren't meant for solo players, they are meant for guilds to get them and to be played within the fleets of guilds. Not "I'm going to grind for a capital ship for myself".

    There are MANY times more ships than there are players, this argument of "U GOTTA PAY OR GRIND FOREVAH!" is ridiculous when you simply join one org and play through what you want with your mates until and if you want, will be able to get one.  It's not a race of a linear ship progression forcing you to either pay or grind to properly play.

    This tunnel vision that refuses to consider anything else but the initial belief destroys any possible discussion seriously --'

    LOL. You're the tool that says people are incorrect when you don't even have an idea what they are talking about.

    If I make a point and then someone tries to twist that to mean something completely different, it does not mean I am missing the point when I call them on it.

    Your defense of a shitty company selling game assets for ridiculous amounts of money says everything anyone needs to know about how far you will bend over to support this game. It's sad to see people whore themselves out for corporations simply because they like something. Get some morals, grow a backbone and stop being so damn apathetic.

    MaxBaconDizisma
  • New Ship - Introductory Price of $850

    Erillion said:

    But the only ones that can have access to it are the ones that can pay.

    Incorrect.

    EVERYONE has access to it in game after launch. And all you have to pay for it is a basic pledge package, which was available for as low as 20 bucks.


    Have fun



    Ok, this is really scummy quoting and word-twisting Erillion.

    I specifically made a point about how long it would take your non-paying players to earn the ship, if it takes them 6 months then the only people who own the Pioneer during those 6 months are the ones that have handed over $850 (£1020 / €1020).


    MaxBaconsgelDizisma
  • New Ship - Introductory Price of $850

    You could call anything crowdfunded if you wanted, it's purely semantical, if people are paying then the crowd is funding....

    What I dislike about this ship sale (bar the obvious) is that it is labelled a "game changer", however only people who pay $850 (£1020 / €1020) get to change their game.
    The Polaris, which was initially a $750 ship was rumoured to cost tens of millions UEC in game, something that would take a guild a long time to save for or a single person an exceptionally long time to save for.
    This "game changer" is even more expensive so it's likely to be cost even more than the Polaris.
    But the only ones that can have access to it are the ones that can pay.

    When they said they were going to do things differently I'm not sure this is what people had in mind....
    MaxBaconDizisma
  • 3.0 Spoilers From An Evocati

    Chris and Erin have both said they want thousands, if not hundreds of thousands in one instance. They honestly believe that their as-yet undeveloped server mesh will be able to do what no one else has done at a graphical quality higher than all other MMOs.

    Here's Erin's quote from earlier this year:
    So with the next big release a lot of the underlying game is there and then we can look at transferring people between servers so we can have hundreds of thousands of people maybe in one instance, but that doesn’t come online until later.

    http://wccftech.com/star-citizen-exclusive-interview-erin-roberts/

    These guys are living in cuckoo land.




    XodicKefoScotchUpOctagon7711
  • 3.0 Spoilers From An Evocati

    DKLond said:
    I don't know how many times CIG have to explain that the server can't provide better performance for the clients until they implement the new netcode they've been working on for a very long time.

    Originally, most of that was supposed to be in 3.0 - but it was postponed for 3.1 I believe.

    Meaning, even if there's going to be SOME performance improvement in 3.0 (LIVE version) - it won't be until 3.1 that we're going to see how the planned netcode integration will improve the performance.

    Also, it won't be until they have a solid frame-rate that they expand the player count.

    This, too, has been made public several times - and yet it seems the detractors are still conveniently forgetting and pretending that this early Evocati build is, somehow, representative of the best CIG can do.

    It's the same old bullshit ;)

    Perhaps that's because at the moment it really is the best they can do. Until they deliver these magical changes one can only judge on what is currently available, who knows how much the networking changes allegedly coming in 3.1 will affect things?

    Network performance has meant to be getting better for years, it shouldn't come as any surprise that people are a bit jaded by now.

    ---

    As an aside, I was very surprised to read they haven't even started on their server mesh technology, instead they are focusing on the single server performance and optimisation (lol).

    KefoMaxBaconOdeezee