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Herase said:I think it does or they would be having legal battles left, right and center. It's been 5 or 6 years now.rpmcmurphy said:Why doesn't make it so?
After kickstarter it is CIG who are making pledges not the customer. They are the ones saying "Give us $400 now and we promise to deliver the Carrack some time in the future."
A customer cannot make a pledge if they are fulfilling their end of the bargain straight away.
The TOS doesn't really mean much though, they can write whatever they want but if it attempts to break consumer law then it has no bearing. It's more of a scare tactic than anything. Obviously companies rely on people not being able to take them to court over such things.
Steam says you have to play less than a few hours or can't return it, so i'm guessing there must be a min and max before it's considered illegal? I don't know i'm not a law master lol
Why doesn't make it so?Gdemami said:You can count it as you want, does not make it so tho.rpmcmurphy said:
During the kickstarter it would count as a pledge, ie you are promising to pay $60 if they reach their funding goal but after the kickstarter it's not a pledge.
Whether you are fundraising via 3rd party platform or direcently makes no difference, read TOS.
Kyleran said:I believe at some point they modified the rules, telling previous backers to get their refund requests in by a certain date and setting limitations on refunds for future backers.
Gdemami said:That is why it is called a pledge...you are not paying for anything, you are pledging.rpmcmurphy said:
If you hand over money under the impression it'll be done in 3 years and then 6 years later it's still years away from completion, you might feel you're not getting what you paid for, perhaps at that pace you might never get it....
Eldrach said:Can't fathom why people would demand a refund for slow delivery knowing the fact that they've supported a game development which involves maybe the largest game ever created, with no publisher on top of that -And then act all entitled afterwards. I would not be surprised if a game of this scale, from a new studio, which has to spend half it's time begging for money with "concept sales" - Will take 8-9 years to finish.