LacedOpium

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  • Updated Roadmap Details What's Next for SWL - Secret World Legends - MMORPG.com

    simmihi said:
    The original TSW had AP/SP injectors for sale as well. Also, most people couldn't give a rat's ass about what someone else is doing with their time and money. If some guy wants to skip all the content by dropping $10k or some other ridiculous amount to go straight to raiding... by all means, be my guest. I'll play the game my way, and I'll still be enjoying it when he burns out after a week or two of raiding.

    What exactly is he winning by doing that? The sucker of the year award? xD
    There were no passive stat boosting "skills" in the original game. The AP/SP injectors which you could use for extra skills are not the same as being able to obtain max lvl epic gear from day 1. Watch the Agartha chat, reminds me of Stormwind, looking for people with itemlevel at least X. More and more people are asking for damage counter add-ons. It's slowly turning into some crap that I've played and I don't want to play again.

    Why quote the man and then ignore the main point of his post?  I'll even copy/paste it for you since its worth repeating ...

     "Also, most people couldn't give a rat's ass about what someone else is doing with their time and money. If some guy wants to skip all the content by dropping $10k or some other ridiculous amount to go straight to raiding... by all means, be my guest. I'll play the game my way, and I'll still be enjoying it when he burns out after a week or two of raiding."

    Regarding your post, it would do you well to ignore the min/maxing elitist.  Let them be.  They attract their own.  There will be plenty of F2P players to play with via the dungeon group finder who are not min/maxing elitist who will be happy to group with you.  You may even find yourself having more fun since you wont have to play as if your life depended on it.  If you find this unacceptable, you can also join a cabal comprised of like-minded players and run your dungeons and raids with them.  

    As far as the F2P montization business model is concerned, you can save the money you would have spent on a monthly subscription and DLC's and buy yourself a stipend of aurum every month to do with as you wish.  There are ways around everything you just have to put a little thought to it.  



    Azaron_Nightblade
  • Big Changes Coming in 2.0.1 for Patrons, New Players & More - Secret World Legends - MMORPG.com

    man all this bitching over a free game.  sorry , if you hate it so much then don't play, but don't be delusional and think that complaining and putting down the people that are enjoying it is going to change a thing.  name one time that complaining on a MMORPG.com forum has made a dev change their game.
     I've been back and forth on the game, and yes there are things that I prefer from the old game and thing I prefer from the new game but I'm not going to come here and talk shit about someone elses opinion.  I can say this, right now, I'm having more fun than I had before oberall .  that may change over time.  If it does, I can stop playing and play something else.  
    Some people whine and complain about everything.  Even when that something is free.

    They call it having "higher standards."

    /laughs
    redneckgamerExcessionpostlarvalAzaron_NightbladeDerpanged
  • Big Changes Coming in 2.0.1 for Patrons, New Players & More - Secret World Legends - MMORPG.com


    I don't know, maybe I am just the extremely tolerant type but I can never understand how players can complain so much over a game that is provided to them to play for free.  The ability to be able to play a game with the quality story telling, questing missions, and ambiance should be reward enough yet gamers are so entitled now days that they can't help but complain about something given to them for free instead of simply being grateful.  The saying "Never look a gift horse in the mouth" was never so applicable.

    In perusing through this thread I am seeing complaints that can be easily overlooked or mitigated. Below listed are a few examples;

    1.  Dungeon Key Limit:

    True they only "give" you 10 per day if you play the game for free.  However, you can also loot the boxes without keys for 500 MoF.  A player can sell any standard weapon or talisman for an average of around 1000 MoF.  Going through Kingsmouth once over alone can provide a player with dozens of weapons or talismans.  With these one can either sell them for additional MoF or to open a few more chests.  Missions are re-doable.  Need more MoF for the above?  Go back to Kingsmouth or a favorite lower level area and zoom through quests for additional easy drops. Where is the problem?

    2.  AH Limitations:

    The 10 item limit was temporary to address exploit.  Will be increased once they are comfortable the AH is working as intended.  Where is the problem?

    3.  Fusing items:

    Can be completed with MoFs.  See No. 1 above.  Where is the problem?

    4.  Loot Crates:

    Can be sold to vendors for anima shards.  If you are not interested in opening them you should simply consider these vendor fodder.  As vendor fodder anima shards are quite valuable and nothing to be scoffed at.  If you have a key, or want to try your luck then by all means open one up.  If not, then just consider them vendor fodder and get some anima shards.  Where is the problem?

    5.  Weapon/Talisman upgrades:

    Missions are re-doable.  A patron gets to redo them every eight hours.  After completing a couple of areas, a patron player should be able to replay rush through these areas for easy loot/MoFs/anima shards to satisfy any of the above concerns several times over.  As a free to play player you only get to redo them every three days.  However, after completing a few areas even that should work satisfactorily enough.  

    ... have I missed anything?

    In conclusion people.  Perhaps you should be reminded that you are being allowed to play this game for free!  FOR FREE!  Not only that, but playing the game as a F2P player is extremely viable. The only thing that patrons get over F2P players is convenience and the ability to move through the game faster.  That is it!  That said ... you are getting the complete SWL game, plus every DLC for FREE!  That really shouldn't require an explanation, should it?

    SWL is a wonderful game, with arguably the best story telling and missions in the industry.  It is an undeniably quality game.  And you get it all for FREE! ... and you still find reason to complain? 

    I just don't get it ...

    /shakes head


    TorvalMrMelGibson
  • BDO latest patch - karma penalty doubled for killing other players

    Torval said:
    Why not just remove the OWPVP all together FFS? 

    It's clear this game started one way and they went in another direction for the quick bag.

    ***OH and here comes the booty hurt victims of OWPVP past bringing their "pain" and projecting it on to every game with OWPVP in it. Seriously kid go see a therapist.

    Hahaha, you're the first person to cry and get all salty about it. It's funny how the gankers are the first to throw tantrums. Your lazy pvp mechanic got ruined. Boo hoo. It was bad design made to pander to lazy western pvp gankers.

    Might still makes right in these games. Indiscriminate use of "might makes right" could now leave you in a place where you have to account for that. For the first time since the game's western launch a PK choice matters now. That's good design. Choices matter.
    Go get therapy. You assume I'm some "ganker" because I think it's moronic to behave as if OWPVP is some pariah because I don't like how it feels when my digital character dies at the hand of another player.

    Your lazy pvp mechanic got ruined. Boo hoo. It was bad design made to pander to lazy western pvp gankers.


    Yes, go get some help. Because I wasn't "the first person to cry and get all salty about it". I was responding to this melodramatic drivel:


    Non-consensual PvP is akin to an MMORPG terminal disease.  It eats away at a game until its eventual and certain death.


    Seriously you guys need to get your wounds tended to and stop projecting your D type personality quirks on a gaming style because you're too thin skinned to deal with it. 


    If everybody is an evil ganker, what does that make you? NPC fodder who needs to be saved?  Cut it out.


    And you "tough, hardcore" PvP-centric folk act like you're some type of real life hard-core cowboy/macho/thick skinned type individuals simply because you like to play as "asshats" in an MMORPG game.  This has nothing to do with others being thin skinned, weak, pacifists, or scared of you, and everything to do with not wanting our game play experience involuntarily ruined by some dude in their mother's basement attempting to exert the tough macho man persona in a game that they may otherwise be unable to exert in real life.

    The biggest misnomer in your self entitled hard-core argument is that anyone who doesn't subscribe to your type of BS macho man game play is thin skinned, scared, weak and somehow in need of therapy because they have been traumatized over their virtual digital character's health bar going down to zero in an MMORPG.  

    Its a damn game! 

    Some of us just want to relax and play a game for fun.  Going around hopping like a spastic psychotic rabbit, involuntarily harassing and ruining other player's gaming experience, and talking/listening to childish macho talk may be your idea of fun, but its not everyone's idea of fun while playing an MMORPG.


    Viper482Distopiad_20LucienReneJean-Luc_PicardMrMelGibson
  • BDO latest patch - karma penalty doubled for killing other players

    Non-consensual PvP is akin to an MMORPG terminal disease.  It eats away at a game until its eventual and certain death.  The only reason developers opt to include it in their MMO's is to maximize their bottom dollar profits by poaching away at the hard-core PvP-centric demographic, but it is always just a matter of time before developers put their game under the knife and cut off the disease (non-consensual PvP) in an effort to save it before their game dies.  It happens in almost every MMORPG.  Some of them manage to survive after making change, others not so much.


    TheelyAllerleirauhWylfgunklackerOctagon7711LucienReneJean-Luc_PicardMrMelGibsonNinnghizhidda