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Wow. Solid article. They plan to match average players with great players who've purchased items in hopes of luring the average players into mimicking the great player's loadout. If the mark does purchase the system will matchmake games for the mark which are advantageous to that purchased item, which necessarily must put others at a disadvantage. We can assume the advantageous matchmaking for the mark will then diminish over time and the cycle will begin anew.
This really makes me wonder if this happens in the next Madden 18 game. I feel like I'm constantly playing against teams with players that would seem impossible to get without paying for. My record on "seasons" mode where you build a team from a deck that you grind or pay for is terrible, but my record on game modes with more fair player distribution is fantastic.
yeah, I'm not trying to make an excuse or anything. And something like this is definitely further makes pay to win games even worse. Any game with a feature like this I would avoid. But I would think most people go into pay to win games already knowing that, or not playing them to begin with or leaving when they find out its pay to win. I mean, I did try archeage cause I figured I'd try it, but when I got owned by some pay to winner I pretty much left.It's the evolution towards more and more blatant usages of the "pay to win," placing more and more pressure on the player to pay, that's the issue.yes, I read that. But, that goes back to the game being pay to win to begin with...if the game is pay to win, you'll still meet overpowered people who bought their way into power. What this feature would do is make it more likely, but it was already likely before.ConstantineMerus said:"The example given was pairing one player with a microtransaction weapon that would be very effective in the fight with others who may wish to replicate that player's success by purchasing the same item."Maybe I'm misunderstanding this. So to clarify...someone who does NOT pay, if this was implemented...would be far more likely to be paired with someone that pays for microtransaction?
If that is the case, then I don't really see why its bad. If its pay to win, it was already not worth playing to begin with. If its cosmetic stuff, then I think that is pretty fair. I've seen some epic stuff in WoW that I'd pay for if it was available without raiding, even if stats were taken out and it was just cosmetic lol.
Am I understanding it wrong? Cause it seems this would only be a problem in pay to win games...and if its cosmetic then not an issue. Is there something worse going on? I read through the article 3 times and still not really understanding it. Maybe too tired dunno or being dumb lol.
When I tried archeage some months ago...I got owned over and over by so many pay to win people. This feature would make it more likely in a game like that...but...that goes back to...
in a pay to win game...it was already not worth playing because you'd still very often meet people who paid to win. This feature enhances that, but the game was already not worth playing before in that case. I guess this makes a game like Archeage even less playable lol. But it already wasn't playable before.
Anyone who thinks this will end here is completely forgetting how we got here in the first place. This will continue to get worse, not better.
I've mentioned elsewhere that folks who wish to make excuses (not saying you are, just elaborating on my point) for this kind of behavior are naively optimistic about an industry that has given no one any reason to hold such optimism. Again, there were posters here (myself included) who made this very point before it got here. It's socioeconomic stratification in a hobby that was long a bastion of release from such stratification, now being pushed directly into your face in a rather blatant attempt to skin more money out of your hide.
It seems there's a real possibility that we may have gotten here unknowingly years before we even realized it.
And wasn't there a pro-microtransaction article just recently praising loot boxes and microtransactions? It was for battlefront 2 lolWhy does it matter if a game has microtransactions or not? Is the game good? Then why punish yourself from playing a good game? I play Destiny 2 on console and its amazing and a ton of fun...I'm not gonna self harm myself by not playing it just because of some loot boxes or whatever. I'm gonna buy Star Wars Battlefront 2, because I love star wars and its looking to be another great game.
Too many people rage against microtransactions and DLC...and the vast majority of time they'd have no effect on the persons game.
Oh well, I hope those people leave the gaming genre so people who actually LIKE games can enjoy games without a bunch of whiners complaining about them.
Ah okay, so kinda recent then. Never noticed. Thanks for the heads up Guess since MMORPG.com lets that content be hosted, its not so much in a black area as a "grey" area.It was, until the Nost vs Blizzard debacle (if I remember correctly), at which point Bill and the gang added the subforum.ah, yeah there is. Last I knew it was a bannable offense to link to such things or even discuss/talk about, but guess it changed. Thought it was like the subject of politics/religion, a bannable offense. Looks like that rule changed lolThat's not accurate. There's a dedicated subforum to those discussions, and linking is allowed and occurs without bans.Linking to private servers on MMORPG.com is a permanent bannable offense (though can talk about them in news posts)...wonder why that is? Hmmm...maybe its because its the same as linking to pirated products? If you think its not pirating and stealing, why avoid linking to your free servers?SedrynTyros said:Sounds like you aren't very good at the vanilla game so you'd be better off sticking with retail, where they shower you with gear no matter how much you suck. Gear rarity is one of the aspects of the original game that is attractive to people who like their rewards to feel like actual rewards, meaning they're earned.Ghavrigg said:Oh yay. Leveling takes longer, I die more often during it, and gear comes less often and with smaller incremental upgrades. Good thing the combat is slower, more boring, and way more unbalanced and the game changes entirely at end-game so it's all worth it. Blows the goddamn mind, that superior design.vtravi said:Are you insane? I tried retail Wow. Legion is horrible, I can take my tank and round up every mob in a zone, kill them all and finish with full health. How is this fun? I never played Wow until WotLK and it was never my favorite game but I played because my friends played. I recently tried this Vanilla Wow and it blew me away. Leveling is a challenge. By level 10 I have died a ton. You get a gear upgrade at lvl 8 and it is exciting because you need it. This has nothing to do with it being free, it has to do with it being a vastly superior product. I only play games with Subs which leaves not too many games these days. I really wish someone would make a vanilla LOTRO game as that was my all time favorite game....Good, now the freeloaders can pay for a WoW sub like everyone else. The only reason they were playing this server was because it was free (with a cash shop I guess). No more stealing from Blizzard, and if they still don't want to pay for WoW (which you can play for free anyway by grinding gold)...well plenty of other free MMOs.