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cameltosis said:While it is true that if they don't get the PVP right the whole game will die, it is also true that everything revolves around it, so there is no need to balance PVE and PVP, there is no raiding community holding back the needed nerfs or buffs, which means that, even in the worst case scenario of a poorly implemented PVP system, fixing it should be easier than it is for a standard MMO that caters to both crowds.
Finally, both games suffer from one very serious problem: narrow focus.
With both games, you log in then you pvp. That's pretty much it. That is the core activity and that what most people will be doing most of the time. If you aren't a crafter, that's pretty much all you'll ever do. Repeating the same activity for days / months / years gets boring. If you aren't in the mood for PvP, there will be little reason to log in. You can't just go level an alt, grind some quests, do some casual crafting. You're either a PvPer, or a crafter, nothing in between.
Thus, if the PvP has any significant flaws, it's game over. Also, if the combat mechanics pretty much require you to be in a group (like WAR and DAoC), soloers will leave asap, and solo players make up most of the MMO market.