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I guess they must have, I just noticed it was one of the most asked things and thought I would clear it up, since it is a nightmare having to read through 100's of patch notes just to find something like that outAllerleirauh said:They must have added the WASD movements; it's possible that they didn't have it before. From what I've read, Wild Terra didn't have a PvE server before, but it was later added.
I know what you mean, I can't really tell which of the two it wants to be at the moment. Certainly starting out it feels more like a survival game just on a massive server (I think it had about 1500 players on the pve eu server the other night). I don't think there are any of the newer style features like raids etc but the game feels like an old school mmo. That said with it not having any NPC's that could mean it will have no quests. Maybe the whole point of it is simply to survive, build and then dominate areas. Sadly the PVE servers (the most popular) undo the threat of danger that I think the devs initially wanted to be a constant theme. If they want the game to do well it does need more direction towards PVE content and organised PVP that actually has a point, otherwise it will just be a survival grind, with little or no point.Panther2103 said:I started playing but got a bit confused. It felt like more of a survival game and less of an MMORPG. It felt like Don't Starve, or even that one isometric zombie survival game (can't really remember the name). Does it get more MMO elements as it goes on? In the beginning so far all I did was chop a few logs, make a fire, and unsuccessfully try to kill animals.