Garrik

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Garrik
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  • Characters will need to poop in Star Citizen....

    Not sure if this has been asked already but my main question is; will it have good poop physics if you drop one off in space? I hope they take the word 'floater' to a whole new scientifically realistic level. Whilst on the subject, can we also eat things to influence how our poop looks e.g sweetcorn to get some good ole chunks in it, or a dodgy curry to inspire some rapid fire bowel movements? What if we miss the loo? does it result in a serious leg gravy situation, if so what then?!?! I am intrigued, the options are nigh on endless :D
    laseritkikoodutroa8
  • Quite enjoying this game so far, and yes it does have WASD movement :)

    They must have added the WASD movements; it's possible that they didn't have it before. From what I've read, Wild Terra didn't have a PvE server before, but it was later added.
    I guess they must have, I just noticed it was one of the most asked things and thought I would clear it up, since it is a nightmare having to read through 100's of patch notes just to find something like that out  :)

    I started playing but got a bit confused. It felt like more of a survival game and less of an MMORPG. It felt like Don't Starve, or even that one isometric zombie survival game (can't really remember the name). Does it get more MMO elements as it goes on? In the beginning so far all I did was chop a few logs, make a fire, and unsuccessfully try to kill animals.
    I know what you mean, I can't really tell which of the two it wants to be at the moment. Certainly starting out it feels more like a survival game just on a massive server (I think it had about 1500 players on the pve eu server the other night). I don't think there are any of the newer style features like raids etc but the game feels like an old school mmo. That said with it not having any NPC's that could mean it will have no quests. Maybe the whole point of it is simply to survive, build and then dominate areas. Sadly the PVE servers (the most popular) undo the threat of danger that I think the devs initially wanted to be a constant theme. If they want the game to do well it does need more direction towards PVE content and organised PVP that actually has a point, otherwise it will just be a survival grind, with little or no point.

    My biggest gripe at the moment is the lack of interaction with others, despite there being over a thousand people on the same server. Again I have not played that much but so far the world feels a little dead to me and somewhat copy/pasted for miles and miles, that mixed with travel being so slow initially is a real pain in the behind. They could do with adding some excitement to the start of the game, not that I know for sure just yet that it gets more exciting later on, but whatever the case the beginner experience definitely needs spark added to it  :D.

    I will hopefully play more and get a better idea of what's what and update this thread. In the meantime if one of the dev team see's this and would like to let us know the overall 'point' of the game and the direction they are hoping to take it, that would be great  :)
    TorvalAllerleirauh