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I been lazy i still have the minimal client.. But wanna say around 20 gigs, be aware really slow to download, like slower than my wifi allows, so i don't get it must be on FunCom's end..xyzercrime said:Noob here..
How much download size of SWL new client?
Yup, but guess what? In setting under combat i believe, turn off ability queing.. I had to but i took a bit to find it, Chaos made me accidentally aoe too many enemies and caused un-necessary fights. xDIselin said:My only complaint about the combat, and it's a minor one, is the ability queuing. Whenever I'm AOEing down a pack of mobs with my sword I always end up doing 1 or 2 extra swings after they're dead. It just looks silly but like I said, no biggie.Torval said:ookibaka said:My biggest gripe so far is that you can't swing melee weapons when there are no targets in range and instead you get flooded with the on screen warning about it.
There's a problem with that. Since there is no auto-attack or freebie attack they would use weapon resources meaning you could deplete your ability to execute weapon skill attacks through missing a hitbox. That would make survival and successful combat encounters magnitudes harder.
I feel like they are trying pretty good to listen to feedback, and besides that exploit and not enough update on how really long it would be, they been quite good with the community. So i think it'll be around a long time now, maybe with a engine overhaul next, better optimization would be very cool.Realizer said:They story is fun, the combat is still quite stale, reminds me of Trove now. I'm playing it though, here's hoping the steam launch will also give them the edge they need to keep making improvements. It will be up to them to sacrifice short term profit on skins and milking the cash shop. If they choose to keep improving the actual game play it will last the long haul.