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No clue, I don't play those games. They're already marginalized to the point where none of it matters anyway, so I'm sure it would work out great. Generally speaking, If someone purposely takes the path of least resistance because a challenge hurts their 'progression' when they fail. Then I give no shits.Quizzical said:Then how do you prevent games with progression from feeling ridiculously easy where you're strongly encouraged to only try things you're nearly guaranteed to win? For example, PvE in most MMORPGs.Xodic said:Rewarding failure... I'm afraid I would never agree with this.
The only reward you should get for failing is a big damn stick, carrot not included.