Marietta, GA
Last Active
  • Starting Cities

    While I don't disagree with the "porting kills immersion" idea, what about the other aspect of meta-gaming that everyone seems to be okay with.  That is knowledge of the lands from sources outside the game -- spoiler sites, pre-launch testing and forums.  Where is the sense of exploration and immersion if you already know the route from Town A to Town B?  To me, that kills immersion as much, if not more, than porting.  Among the first things that spoiler sites put up have traditionally been high-level maps.  Getting lost is an important part of exploring, learning not to get lost is a skill that's even more important.  Both feed that sense of immersion.

    So, why is everyone against porting, but at the same time infer that it's okay for a newbie to know the route from one starting area to another?
  • Interesting way to reduce the back and forth arguing that occurs on forums . . . and in real life

    Want to reduce arguments on forums?  Simply have a 1 person : 1 forum policy across the internet.
  • A bit of a disapointment... ok, a pretty big disapontment.

    LOL... even the description on this page screams MMO.

    "CONAN EXILES is a sandbox survival game which takes place in the legendary world of Conan the Barbarian. The game is created by Funcom. You are an exile, one of thousands cast out to fend for themselves in a barbaric wasteland swept in sandstorms and besieged by enemies on every side."

    They don't tell you that the thousands of others who were cast out in the vast sandbox world are all in separate games of 30 people or less.

    I think a lawyer might read the phrase 'one of thousands' to be rather misleading, especially in light of a 30 person limit.

    I messed with this at my friend's house a couple of weeks ago.   I was on a server that had experience ramped up.  My new character couldn't gather grass (an 'am I close enough' thing) but I outleveled my friend before I found water.  Levels don't help when you can't tell if you are close enough to hit the orc thing.
  • RPG + Books = LitRPG (SPONSORED) -

    My question is ... how is this any different from what is commonly termed Fan Fiction (or FanFic) in the publishing industry?   Is there really a need for another term?
  • Old EQ1 players, trace the decline of MMOs as you see it

    I don't agree that MMORPGs have in any way faltered over the years.  The first generation of UO, EQ1, AC and others were unforgiving and somewhat brutal.  The next generation came along and corrected some of those elements that the industry felt was causing a lack of customer retention.  This caused the introduction of many of the convenience features that many find irritating -- fast travel, quick recovery, etc.

    The problem, as I see it, is that simply adding convenience features didn't actually resolve the retention issue, and that developers have become stuck trying to solve that issue rather than pushing the medium forward.  Instead of faltered, I'd suggest that the genre has stopped evolving.  And that general lack of innovative ideas is inherently harmful.  If we shun new ideas, we might as well revert back to Chess and Go.