Marietta, GA
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  • Bethesda & Lynda Carter Throw Shade at Other Publishers & Vow to #SavePlayer1 - Elder Scrolls Online

    Sovrath said:

    SBFord said:

    This is awesome. :D Who doesn't love Lynda Carter! :D

    She was one of my first "TV loves" ...

    And we all know what that means ;)
    Restraining order?  I framed mine.
  • Ashes of Creation - The Mighty Beard - Changing the Way Taverns work in MMOs -

    I haven't been overly impressed with AoC, as its main focus seems to be PvP.  But these types of improvements are very interesting, at least it's not more of the same.  I hope they will have the drive and skill to implement these features.

    I'd especially love to see the Tavern VoIP chat in action.  Will we hear bards telling stories and singing songs with an occasional communal drinking song, or will it devolve into pre-teens exploring the adult ends of their vocabulary?  I will hope for one, but brace for the other.
  • One company to bind them all . . .

    Kyleran said:
    I still think it's doable, and if I won a major lottery any time soon I think I've found something I might try to pursue rather than try to build a better MMO.

    I'd hold out for multiple major lottery wins.  My personal lifetime goal is winning 3 non-shared mega lottery jackpots.  I'm getting close ... I'm only 3 short.
  • Starting Cities

    DMKano said:
    Kyleran said:
    DMKano said:
    Dullahan said:
    Amathe said:
    I'm not sure what WoW has to do with my original post, other than for one guy just to insult people (while ironically calling them immature). 

    The issue is how, if at all, to accommodate players in different starting cities who know one another to be able to group together early on (in a game oriented to grouping). Doesn't have to be at level 1. But when might one reasonably expect to be able to make the journey to hook up with one's friends?

    Keep in mind that leveling is projected to be slow. Travel is expected to be slow. Naked corpse runs are a possibility. And there won't be a map (beyond whatever that very basic overview of the world thing is).  So it could be quite a while before a player could succeed at such a meet up. If that's the goal, looks like mission accomplished. But it is kind of sad, to me at least, not to be able to share the  new experience of a game with the people you want to play it with (unless you limit your race choices and play something or someone that isn't necessarily appealing to you). 

    As I'm typing, however, I do seem to recall players paying other players (with in game currency or goods) to serve as their guides and bodyguards while traveling. So that's one possibility. Except that when a game first starts out players tend to be poor and lack much to pay with. 
    One of the greatest memories for many people in EQ, was being able to get from one city to another, particular in the early levels. It was that very danger and inconvenience that made it seem more like a world than a game.

    This is true - but it was mostly dangerous due to players not knowing how to play. For many players EQ1 was their first online persistent world game and they were just in awe and mostly clueless on underlying systems.

    1. Failure to prep properly (no SoW buff)
    2. Failure to know danger spots (mob spawns, knowing safer routes etc...)
    3. Failure to zone layouts 

    If you had SoW, knew zone layouts, knew mob spawns and routes  - the above wouldn't be a problem - a level 1 could go anywhere in great safety

    Players who will play Pantheon likely have 15+ years of MMORPG experience - so even if it were like EQ1 - the mechancis, knowing how to prep right - learning the game world and mob spawns - mechanics - all of this will be known before the game even launches as all the maps/guides etc.. will already be out

    So those days of awe of simple things (due to a first experience and not knowing anything) are long gone

    The reason why games today feel like GAMES and not worlds - is because players are painfully aware of the underlying mechanics and will use them to "game the system" to their advantage starting from day1.

    The players have changed, and nothing can turn back the time on that.
    You can rest assured before the game officially launches there will be all sorts of videos posted on how to safely travel to anywhere in the game including between starter cities, something not available in 1998.

    So no good  reason not to let them start where they wish,  even if there isn't portals between cities.

    Yep - guides will start as soon as pre-alpha starts.
    That's why I asked about why some people appear to be upset at one type of immersion-breaking mechanisms (porting), but not other methods (spoiler sites).  Both accomplish the same thing (moving from A to B ) both with varying degree of immersion-breaking.  But the discussion has been roughly porting = bad, while meta-gaming = okay.  Perhaps there are unstated reasons why people think that fast travel is bad other than the breaking immersion argument.
  • Hidden gems on steam

    I have a couple of games in my rotation.
    • Predynastic Egypt -- it's like a specific scenario for a Civ-like game.  At first, it seems to be easy and without any replay value.  Then the random factor kicks in.  Maybe 2 hours to play a game.
    • 50 Turns -- a really simple spreadsheet-type game that only lasts 50 turns.  Tougher than it appears to be.  Maybe 30 minutes to play.
    • Darkest Dungeon -- A hard-core RP game with elements of survival.  Just when you think you've gotten it covered, one of your high level healers buys it, and you're stuck with trying to replace them.  Sneaky addictive.  Game length?  I have no idea, I've not yet won a campaign.  Abandoned a few in frustration and restarted in various huffs, yes.
    • Thea the Awakening -- Another semi-hard core RP/survival game.  Lots and lots of stuff to do (quests and the like) and crafting is limited, but exceptional.  I come back to this from time to time, and if you're not careful, it's fully capable of eating a week of your life like a video arcade ate quarters in the 80s.
    • Talisman -- a faithful adaptation of the fantasy-based board game from Games Designer Workshop (If I remember correctly).  You can play all the characters with all of the expansions.  Nice when I want an old-school feel, and I don't have to explain the rules to Zaltak pretty much every turn.
    The good thing about Steam is they have numerous sales (I usually won't buy unless it's 50% or more), and their refund policy is pretty good.  Search the games (their Queue feature is useful), and mark games you're interested as On Wishlist and Follow.  On Wishlist will alert you of sales, while the Follow will alert you to updates and new DLC for the game.