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Possibly because his 'your' was correctly used.delete5230 said:DMKano said:goboygo said:
How does this benefit the gamer if we keep getting crap games that still survive. It doesn't. If the game isn't good enough to warrant an upfront cost and a sub, it should fail and go away. The next developer will then know they have to do better or don't bother. I'd rather have one amazing MMO every 5 to 10 years than 20 pieces of shit every year.
You are under the mistaken assumption that anyone is looking for gamer's benefit. That's not how business works.
Who makes the product - that's who is benefiting - in the case - the question should be - "how does this benefit the game companies" - as that's the only question the game companies are asking, "the benefit for the gamer" - that's never brought up, because it's not their concern.
The focus is - "how do we get the consumers to spend money on our product" - that's the bottom line of any business.
Again - you are looking at this from the gamer's perspective - why? Because gamers are not the ones that run game companies - so your wants and needs of "wanting to have most games shut down and only few survive" - why would any business do this?
It would be like going to movie companies and telling them to only make a few great movies and skip 100s of mediocre movies - should the movie industry listen to an outsider who has no investment, and no direct input in making any movies?
Get real - your needs are completely irrelevant to the industry as whole.
Movies just like games are made to make money - that's what drives the whole industry.
Would it be nice to only have awesome quality product - yes it would be - is this in any way shape or form realistic - nope, so why even go there?
How come you get away with using " your " instead of " you're " ?
Maybe because everything else I spell is wrong ?.... Only kidding, I don't care
You've already started about the steps beyond just making a game demo. 'I was actually planning on posting it on Kickstarter and expecting the rest to fall into place once I could pay the appropriate people.' So, start by building a business plan.Sovrath said:That's definitely not the way to do it and he was being sarcastic because he knows that others have tried that and failed.Bestinna said:I have 12 good models (10 races 2 npcs)(best of my ability but could be done better ofc) made in blender that are rigged/good poly and all that jjazz but aren't necessarily animated to do anything in particular like spin in a circle to perform a spinning attack.
regardless, i'm young and only need some of what I have and a programmer to make a video showing off everything that could very easily be implemented, then like someone mentioned I was actually planning on posting it on Kickstarter and expecting the rest to fall into place once I could pay the appropriate people. (that's the way it has to go otherwise i'll probably never see a good mmo in my lifetime if CU fails in which case, to no fault of my own I'd pick up a different hobby like sex out of boredom)
I feel like I have put in the legwork doing what i've done which is mostly creating a game that is fun, balanced, etc in my head that no one except people on the left would uninstall
I bet if you actually made a design document of your game, hired someone to animate what you have and get a student to help you with this you would at least have something to show so you can perhaps get hired at a small studio as an artist.
I'm sorry but you are going to have to do a lot of planning and actually have a company made before your dream of an mmo is going to happen. If you actually look at the mmorpg's that have launched on kickstarter and never made it you would know that it takes more than just some art assets. But like you said, you are young, no reason you can't start smart and slow and build up to it.
Better yet? make a solo game first. Really.
Any which way they choose to pursue, I think there is a very strong likelihood that this mentoring system will face challenges.Gyva02 said:Just going to throw this out there. I think if a substantially higher level character has mentored down to join a group with lower level characters I think the loot drops acquired should have lesser stats unless the mentoring mechanics are truly going to reduce the higher player down.
If the higher individual has the "Super flaming Sword of Awesomeness" is the mentoring system just going to just drop a % of this already bad ass sword or is it going to reduce it down to something the low levels would only have access too?
If the mentoring system is only going to drop a % of the higher players uber weapons and gear that is unobtainable to lower characters and allow this group to kick puppies I think to keep things a little more fair the drops acquired need to have a stat reduction and reward groups who complete this content with no mentor with the better drops.
That is unless the mentoring system is going to remove this higher individuals OP gear completely and replace it with only something the group's level could possibly have. Better yet the mentored individual gets an average of the groups lower players gear that is already worn.
The Sims did a really good job with biological functions. I'd like to see a bit more of that kind of simulation incorporated into MMORPGs, but maybe not at that micro level. Overall sanitation and cleanliness could easily be applicable to one's social standing, and a major criteria for NPC reactions. "Be sure to clean up after disemboweling those orcs, or you they won't let you in Mrs. Wellington's Garden Party tonight." Every adventurer needs a quick bath and clean clothes every once in awhile. Easy to implement as a cost.Torval said:We both made some points and I do agree with a lot of what your write, but the point that people don't actually want virtual worlds, even though they say they do, stands out to me. I think the point can extrapolated out and cover most every situation in gaming where players say they want one thing and mean another, but is especially fitting for "virtual world" and "innovation".Scorchien said:Everyones experience will differ of course Torv , mine all those games i go back to or currently play because all the newer games dont offer for ex.. Even 1/3 the player activities in a game like UO ..
Well , i also think the problem for many players and why these games are Niche now ..
Is the simple fact is that they take dedication , have a higher learning curve , and truly require social interaction .. Todays players want instant gratification , jump in easy play , and the ability to socialize as little as possible , Hence why they arent as popular now ..
Many of todays gamers , think they want that Living World Experrience till they Experience it , then run back to one of these newer games that offer little resitance for them and there play style
and as a side note .. Origin System slogan for UO was " We Create Worlds"
and EQ "Your in Our World" etc ..
so these games were created and promoted with that in mind
After reading the responses in the CS poo thread here: forums.mmorpg.com/discussion/468041/characters-will-need-to-poop-in-star-citizen
I wonder if people want virtual world features at all. Maybe it's just so cool to make ignorant comments about CS/CIG or to use those threads as the "edgy post platform" that a quality discussion is impossible so I thought I'd partially bring that over here. I don't want to focus on SC and how everyone hates it, but rather does adding those sorts of reality aspects add to a virtual world if they're done sensibly. What does sensible mean in the context of virtual worlds?
And then I'd like to discuss the reactions in that thread as they pertain to virtual worlds. Given the lack of quality in those comments can the average gamer even handle systems that add depth to a virtual world? Can socially difficult or potentially awkward subjects work well within the context of a virtual world. I'm not talking about poo jokes here, that was to be expected to a degree, but that's as far as it went outside of vehemently rejecting the idea and hyperbolic ridicule.
So can these things be implemented in a game without distracting? Can the be done well and what does that even mean? Is the general playerbase at large just not mature or interested in superficial gameplay? I don't agree that everyone wants instant gratification as much as I think they mainly want superficial game play.
Your thoughts and reflections on this would interest me.
While I agree that this happens a lot, I think we also see a lot of the case where the Devs loved the mechanic and refused to change it, even to the detriment of their game. Ego and 'we made a mistake' seem to be at complete odds, and I don't think I've seen enough of the acceptance of errors from enough developers. We need more acknowledgement of mistakes and less ego.DMKano said:
<snip>C. The devs also hated the mechanic and decided to change it.
Ultimately thats what happened - sometimes devs just have to admit that some of their ideas are not good - say "we made a mistake", correct it and move on.