laxie

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laxie
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  • Misfits & Freaks Add Up to Thirty-Five Million Players - Overwatch - MMORPG.com


    Torval said:

    That's a shirt-ton of box sales! 

    I don't play Overwatch. I'm not much into competitive arena stuff, but the combat play looks fantastic. I would love to see this engine used for single player and coop/shared world multiplayer stuff.



    I think they are quite open to that.
    The Halloween event was their first take on a coop storytelling mode last year. From the interviews I've seen, they are keen on exploring other possibilities than just their standard PvP modes.

    We will see where it goes.
    JamesGoblinTorval
  • Questions submitted to UK government about loot boxes and gambling

    Warnings will be completely pointless.

    Games and movies always had age categories on them. That never stopped me, or any of my friends, from playing and watching 18+ games/movies when we were in our early teens.

    Lootboxes and forced micro-transactions are probably the most dangerous form of gambling. If you have to walk over to a casino to spend your paycheck, there is a fairly tangible and visible commitment you have to make. Playing online casino games from your computer is a lot more accessible. Games are one tier higher, as the whole process of gambling is masked and wrapped inside of an innocent looking game.

    In fact, with mobile games, you don't even have to leave your bed.

    Don't get me wrong, I have nothing against tiered financial contributions to a game. Especially small indie games can benefit from big donators a lot - if someone genuinely wants to give you $1000 to make a game better (and it doesn't mess up the balance completely), then why not. But coercing a 12 year old kid, or a stay-at-home mum to spend $1000 on lootboxes is unethical in my opinion.
    GdemamiKyleranYashaX
  • Star Wars Battlefront II or: How I Learned to Stop Worrying and the Love the Loot Box - Michael Bitt

    Is it really impossible to make a profit on only the box price? I don't work for a AAA games company, so I honestly don't know.

    I am finding it hard to believe though, as some games do only have the box price. Those games might have lower budgets though, so I'm not sure. I also know that games like GTA5 made lots of money on just the base game - my friend was one of the top people on the team. He said microtransations were not something the team relied on at first - they aimed to make profits from sales. It was a surprise to them how much the micro transactions were making, so they decided to embrace it later in the development.

    Games like GTA are highly successful titles (with huge sales) though, it might not be the norm. Would games like Assasins Creed not be possible on the box price?
    Scot
  • Star Wars Battlefront II or: How I Learned to Stop Worrying and the Love the Loot Box - Michael Bitt

    This article is a good summary of what's wrong with people's mentality today.

    Games used to be creative experiences with a price tag on them. A team of people would come together and create something fun. Sometimes a publisher would try to cut corners and shift the vision, but in the end, you'd have an experience for a set price nevertheless.

    Movies are still like that. You pay a set price and get a set experience. Some box sets have bonus content, but the core experience is always there - whether it's a DVD, BluRay, TV or going to the movies. People wouldn't tolerate this excessive micro-transaction bullshit there, why do we tolerate it in games?

    When I go watch the new Star Wars movie, they don't pause the movie at the first big battle and say "We will play this battle 50 times. But you could pay $1.99 for a chance to go on with the story". If that was the case, people would walk out the cinema. They would not be writing editorials saying "I like these new movie lootboxes, before, I'd have to wait 2 hours to see the ending. Now there's a 0.01% chance I'll get to it right away! And if I'm unlucky, I can always watch the battle 50 times. Win win right there."

    These days, games are clearly money milking machines first, experiences second. Battlefront 2 is a prime example of this - the core design is literally about buying loot boxes, with a game play moulded around it.
    pantaroNycteliosIselinStjerneoddlaseritAlomarNildenmrputtsXodicSiugand 4 others.
  • Have you ever decided to not play a game simply because you missed out on an exclusive reward?

    It hasn't crossed my mind.

    There hasn't been a reward big enough to justify that. It would have to be pretty substantial. Most of the rewards I've seen are nice, but not deal breakers. If the reward is incredibly amazing, it is likely purchasable separately. At that point, you probably bite the bullet and spend that extra 5$ or 10$, if you really care about it that much.

    One thing that does shift my mindset is Steam Sales though. If a game is 30$ and goes on sale for 5$, I probably won't buy it for the full price in the near future.
    waynejr2