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  • The Division - Michael Bitton - Patch 1.8 is the Best The Division’s Ever Been -

    Who are we, but pixels in someone else's eye. If our fleeting lives deserve the courtesy of a fair trial, should we not offer the same to our digital counter parts? For our decisions were our own, but those poor virtual beings were just following someone else's code.

  • Battlefront 2's Loot Boxes And Gambling: Exploring The Secret Psychology Behind It All

    Google news showed me this article based on my reading past Star Wars articles:

    Of note: "He said November U.S. physical game unit sales of "Star Wars Battlefront II" declined 52 percent versus 2015's "Star Wars Battlefront" in its first month, according to NPD sell-through data"

    52% is fairly significant.  Where was the guy flamboyantly professing he would be back to show us all how wrong we were?  I'd like to know what went wrong.
    By now it's obvious that the fiasco directly hurt the sales by a large margin.

    I'm really curious what happens next. Will they reactivate micro-transactions after the movie goes live this week? That was the initial plan, but the loot box situation hasn't blown over yet. And if it does come back, in what form? If it is similarly pay-to-win, I can see another uproar. That would be the final nail to the coffin. Before they pulled the plug on it, Disney's reputation was getting smeared all over the media. They probably don't want to run the risk of that again.

    If it is only cosmetics in the boxes, it leaves the game with a broken progression system. I don't think the long term progression in the game is salvageable without a major overhaul. It would also need development resources to create all the cosmetics, as they likely weren't in the game to begin with.

    And if micro transactions don't come back, then it's a fairly big flop financially. They must be well below their targets by this point. With no significant micro transaction revenue, the game is pretty much a dead product.

    There's probably no win situation for EA here. Or at least I don't see it. My hope is that this will make EA design better progression systems, at least for their Star Wars products. Disney will hopefully keep them in the safe zone. The EA Sports games are probably screwed though - people are eating up the card packs in those like crazy.
  • Loot Box World

    The regular posters may be familiar with me lurking around the forums. I've been creating threads about gameplay design for the past year, learning, collecting information. After much deliberation, I decided to take all of your opinions on board and create something that will truly revolutionize the market.

    One comment resonated with me the most, people are upset about linking payments to gameplay. This was an epiphany - I've been thinking about my game wrong all along. What if there was no gameplay getting in the way of paying?

  • Star Citizen - Development Updates

    The best new feature is they gave me a refund last week. I've been trying for 3 years and it finally worked - their internal policies must have changed.
  • Pet PEEVE...NPC Traders-Traitors! (Merchants/non-merchants)

    I recall being very excited for Age of Conan. I entered the first town and all of the NPCs were set to walk around on very predictable loops with no interaction at all. It was cool for half an hour, but then the illusion quickly fell apart.