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  • The Division 1.8 -- queues to get in the game

    I've been thinking about reinstalling lately.

    The Survival mode is by far the best battle royale I've ever played. It blows games like PUBG out of the water by a mile.

    For those who don't know, it's a mode where you are put into an instance with other people, with the goal of entering a radioactive zone and defeating the boss. To do that, you have to fight your way through the districts of New York crawling with NPCs. There is a real survival aspect to it. You search the environment for warm clothes, better weapons and ultimately radioactive protection. The pacing is great, forcing you to move forward or else you fall behind, while having you make sure you search the locations properly (or you don't have gear/food and die). If you are too slow, the cold and players will beat you. If you are too fast, you will likely die to the end boss through lack of gear.

    It's a brilliant balance of PvE, PvP and survival. It plays amazingly, having a properly polished game engine behind it.

    The game itself is great, but I'd recommend it just for the survival mode alone.
  • Loot Box World

    The regular posters may be familiar with me lurking around the forums. I've been creating threads about gameplay design for the past year, learning, collecting information. After much deliberation, I decided to take all of your opinions on board and create something that will truly revolutionize the market.

    One comment resonated with me the most, people are upset about linking payments to gameplay. This was an epiphany - I've been thinking about my game wrong all along. What if there was no gameplay getting in the way of paying?

  • Legion - Is it worth the purchase at this point in the xpac lifecycle?

    7.3.5 is on the PTR and for the first time in years I'm looking forward to trying the current game!
    That's really neat.

    I might give the game another try.
  • Returning to older games..

    I've been having an on-off relationship with Everquest 2. Picked it up at launch, couldn't get into it. Then came back a few times since. It is one of my favourite games ever.

    One thing that makes it difficult returning to MMOs is the transient community. Whenever I play something at launch, It's a nice experience of bumping into random people in zones, having chats with strangers and easily finding groups. All of that disappears if you're returning to an old game.

    When I came back to Everquest 2 for the longest time, about 6 years ago, me and my sister made a guild for new players by new players. It took a lot of effort, constantly scouring the starter zones for possible guildies, but we managed to have a guild of about 100+ (20 online) players. We completed all of the games content over the next year, all the zones, dungeons and even some of the raids. I am extremely greateful for that, as I got to experience the game the way it was intended.

    It has so much to offer. When I showed it to my sister's boyfriend, who is a WoW veteran, he was swept away. He joined us and played through all the content too. I think many people won't give it a try because of the dated graphics, missing out on all the rest. Similarly to BDO, Everquest 2 has a lot of clutter in their systems. All of this means it takes a pretty strong commitment and resilience to give the game a solid try. I'd imagine the same is true for most older games.

    I tried resubbing last year, but the game really lacks a community now. None of my friends want to play it anymore either, so it would be a lone wolf experience.

    It's a shame, because I miss a lot of the zones. The dungeons and encounters were some of the best I've seen in a game - from dilapidated catacombs full of hidden passageways, to flooded temples or a djin's palace where the dungeon tries to separate your group by a series of traps, taking you on when you're isolated.

    The games may look visually dated, but many of them have 10+ years worth of content in them. In the case of EQ2, it's been one of the most immersive MMOs, due to the zone design, music and lore. Those things are still there, even with older graphics. So I got one of my best experiences in gaming from it, even years after release.
  • Most atmospheric games

    Immersion is closely tied to story/lore in my case. If a game has a compelling world and a strong storyline, I'll get lost in it.

    I remember being in the middle of my Dragon Age: Inquisition play through. Took a break to go for a quick McDonalds, no time to waste on cooking when the fate of the world is in question. As I'm waiting in the queue, my mind is thinking who else in the fast food joint to try recruit into my warband, after all, the threat we are facing is no joke. Then I realised this is McDonalds and I'm in the real world.