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  • Misfits & Freaks Add Up to Thirty-Five Million Players - Overwatch -

    Torval said:

    That's a shirt-ton of box sales! 

    I don't play Overwatch. I'm not much into competitive arena stuff, but the combat play looks fantastic. I would love to see this engine used for single player and coop/shared world multiplayer stuff.

    I think they are quite open to that.
    The Halloween event was their first take on a coop storytelling mode last year. From the interviews I've seen, they are keen on exploring other possibilities than just their standard PvP modes.

    We will see where it goes.
  • Questions submitted to UK government about loot boxes and gambling

    Warnings will be completely pointless.

    Games and movies always had age categories on them. That never stopped me, or any of my friends, from playing and watching 18+ games/movies when we were in our early teens.

    Lootboxes and forced micro-transactions are probably the most dangerous form of gambling. If you have to walk over to a casino to spend your paycheck, there is a fairly tangible and visible commitment you have to make. Playing online casino games from your computer is a lot more accessible. Games are one tier higher, as the whole process of gambling is masked and wrapped inside of an innocent looking game.

    In fact, with mobile games, you don't even have to leave your bed.

    Don't get me wrong, I have nothing against tiered financial contributions to a game. Especially small indie games can benefit from big donators a lot - if someone genuinely wants to give you $1000 to make a game better (and it doesn't mess up the balance completely), then why not. But coercing a 12 year old kid, or a stay-at-home mum to spend $1000 on lootboxes is unethical in my opinion.
  • Star Wars Battlefront II or: How I Learned to Stop Worrying and the Love the Loot Box - Michael Bitt

    This article is a good summary of what's wrong with people's mentality today.

    Games used to be creative experiences with a price tag on them. A team of people would come together and create something fun. Sometimes a publisher would try to cut corners and shift the vision, but in the end, you'd have an experience for a set price nevertheless.

    Movies are still like that. You pay a set price and get a set experience. Some box sets have bonus content, but the core experience is always there - whether it's a DVD, BluRay, TV or going to the movies. People wouldn't tolerate this excessive micro-transaction bullshit there, why do we tolerate it in games?

    When I go watch the new Star Wars movie, they don't pause the movie at the first big battle and say "We will play this battle 50 times. But you could pay $1.99 for a chance to go on with the story". If that was the case, people would walk out the cinema. They would not be writing editorials saying "I like these new movie lootboxes, before, I'd have to wait 2 hours to see the ending. Now there's a 0.01% chance I'll get to it right away! And if I'm unlucky, I can always watch the battle 50 times. Win win right there."

    These days, games are clearly money milking machines first, experiences second. Battlefront 2 is a prime example of this - the core design is literally about buying loot boxes, with a game play moulded around it.
    pantaroNycteliosIselinStjerneoddlaseritAlomarNildenmrputtsXodicSiugand 4 others.
  • #10MillionStories Campaign Celebrates 10 Million Unique Players - Elder Scrolls Online -

    And here I was, hoping they're giving 10 million away for logging in.
    You can't count on anything these days anymore.
  • Hidden gems on steam

    Divinity Original Sin 2, mainly because it's something I'd never have bought myself. Steam recommended it to me when it was in Early Access and I had a weak moment. Decided to give the genre a go and loved it.

    Similarly with Civilisation 6. I thought I hated the genre, but the Steam page intrigued me. The game gripped me for hundreds of hours in the end.