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Darksworm said:DMKano said:Destiny is a PvE and PvP game. Have you ever played it? (That's half rhetorical, because you seem to have, so obliviously, ignored this fact).This is normal for PvE games.
You do the content, and then move on - this is how the vast majority of playerbase plays games today.
This has been the trend for years, not sure why people find this surprising.
PvP games like MOBAs or Battle Royale match shooter games can sustain players for much longer.
But PvE games - nope
So to answer OP - whats wrong? Nothing.
I'd argue the only reason to invest heavily (time, expansion money, buying Silver, etc.) into this game is for the PvP. The PvE is repetitive and full of recycled content. If you don't have a reliable group of players to play with, it will also waste hours of your time in Seeker Queues.
The game is fun, but I can see why a more casual player would see no point in continuing to play it after leveling one character up to 20 and doing a few strikes and maybe finally getting into a raid.
The World Content becomes incredibly stale because the Red War quests don't scale with your character level and your class Vanguard gives you missions (those are scaled up) which are re-runs of missions you've already done while leveling up.
The normal strikes get too easy once you've gotten to about 170 Light, and the Pugging/LFG system for Nightfall and Raids is super bad.
I still haven't done a raid, and I probably never will because I will not sit in front of my television for 45 minutes in a queue - not when the game doesn't allow me to do anything else (except inventory maintenance) while in most of those queues.
So yea, the story was much better than the first game. The leveling experience was decent, so I feel like I've gotten my money's worth - almost.
Will I buy an Expansion, any Silver... or really spend any more money on this game?
Absolutely not. It was lazily put together, IMHO.
ChildoftheShadows said:It is shocking due to the nature of MMO's, their persistent world and their essential need to maintain players attention for years. /s
Eldurian said:I mentioned this in another topic awhile back. Games like Destiny are built on a model of "Hype! Hype! Hype!" cash in on box sales, and then milk the product left for whatever it's worth.
You see a huge influx of players surrounding the game release and expansions and massive outpourings once people get bored with it.
All games kind of follow this model to some degree. You definitely see populations spikes in any game around the time of a major expansion, but AAA games are the masters of it. They spend huge portions of their total budget on marketing. More serious titles put a lot more effort into quality than marketing meaning the spikes aren't as high but they also have a more committed player base.
So did Destiny 2 fail? No. It did exactly what they wanted it to do. Sold millions of box copies made back their development cost, made a tidy profit, and now they have continue to get some revenue for anyone who likes the game enough to stick around.
If you think that Destiny 2 failed, or that they really care all that much how long you stay subbed after the box sale... then you are the target market they are looking to con.