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Indeed, FFXI also had a cool aggro system where mobs would aggro based on many different things. Of course some did with sight and sound so as long as you snuck behind them or had a spell that silenced your movement things were fine. However there were others like smell, magic aggro, and blood aggro. You can guess the magic one however blood aggro (most undead had this) happened when your life was 25% or lower I believe and the undead would have a large aggro range for this. It made things interesting when you were running from mobs and night time hits and all these undead appear that were always at least 10 lvls higher than the normal mobs in the zone.Kyleran said:Jean-Luc_Picard said:Well, instead of running straight to you, mobs nowadays (at least in WoW, GW2, BDO, ESO and LOTRO) will flee to get help, and you can quickly end with a lot more on you that you can deal with in difficult areas. And I'm talking right now, in those games, today.Loke666 said:Pathing is better yes, but the mobs are more predictable and you have less you need to focus on now then in EQ. Let's call it a draw.Jean-Luc_Picard said:Not exactly true. There was a time (UO, AC1, EQ1) when mobs would only run to you in a straight line, and therefore also could be exploited with the terrain easily. Pathing has improved BIG TIME since then.Loke666 said:The mobs are generally as stupid today as they have ever been, in more then a few games stupider then ever.
Happened to me in a public dungeon in ESO no later than today. One caster felt a bit too vulnerable under my arrow barrage, and he ran away around the corner and came back with 5 more of his friends.
Sorry, I can't call it a draw compared to the utterly dumb mobs that ran only in a straight line to you in UO, AC1 and EQ1. Granted, they aren't genius level intelligences today, but it's still much, much better than it ever was.I never played the three titles you mentioned, but in 2002 DAOC had mobs which did exactly as you describe, along with bringing friends (BAF) based on party size..
It also had roaming mobs and aggro through walls and floors which could cause some unfortunate and inexplicable wipes.
Often players would attribute the unpredictability to bugs, perhaps so but the result was (and still is on the free shard) far more challenge and losses than is seen in most games today.
In your archery example above, did the 5 adds wipe you? In DAOC they definitely would have especially as an archer, only Necros , BoneDancers and Chanters really had any chance in that circumstance, everyone either fled to zone or entrance or until aggro dropped.
You don't like pizza!! That is like not liking ice cream or mashed potato's. That's ok I make lamb.DMKano said:I know I am a minority - but just seeing those pizza slices - yuck, so gross.
Yeah I hate pizza