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Project Gorgon
  • Staff to Increase Thanks to a Successful Round of Independent Funding - Saga of Lucimia -

    Renfail said:

    Torval said:

    Congrats on your funding. Keep on going.

    Onwards and upwards!

    Really glad to hear this for you guys. I will be keeping tabs on this and am glad to see more old school games get some love. :)
  • Pantheon will be at Twitch Con this weekend

    So pre alpha starts december some time. :)
  • Ashes of Malmouth Expansion Launches - Grim Dawn -

    Bought it the other day and got to play it tonight. So far I am really liking inquisitor/demolitionist. :)
  • Old school design flaws... are they real problems !

    Kyleran said:
    Loke666 said:
    Loke666 said:
    The mobs are generally as stupid today as they have ever been, in more then a few games stupider then ever.
    Not exactly true. There was a time (UO, AC1, EQ1) when mobs would only run to you in a straight line, and therefore also could be exploited with the terrain easily. Pathing has improved BIG TIME since then.
    Pathing is better yes, but the mobs are more predictable and you have less you need to focus on now then in EQ. Let's call it a draw.
    Well, instead of running straight to you, mobs nowadays (at least in WoW, GW2, BDO, ESO and LOTRO) will flee to get help, and you can quickly end with a lot more on you that you can deal with in difficult areas. And I'm talking right now, in those games, today.
    Happened to me in a public dungeon in ESO no later than today. One caster felt a bit too vulnerable under my arrow barrage, and he ran away around the corner and came back with 5 more of his friends.
    Sorry, I can't call it a draw compared to the utterly dumb mobs that ran only in a straight line to you in UO, AC1 and EQ1. Granted, they aren't genius level intelligences today, but it's still much, much better than it ever was.
    I never played the three titles you mentioned,  but in 2002 DAOC had mobs which did exactly as you describe, along with bringing friends (BAF) based on party size.

    It also had roaming mobs and aggro through walls and floors which could cause some unfortunate and inexplicable  wipes. 

    Often players would attribute the unpredictability to bugs,  perhaps so but the result was (and still is on the free shard) far more challenge and losses than is seen in most games today.

    In your archery example above, did the 5 adds wipe you? In DAOC they definitely would have especially as an archer,  only Necros , BoneDancers and Chanters really had any chance in that circumstance, everyone either fled to zone or entrance or until aggro dropped. 
    Indeed, FFXI also had a cool aggro system where mobs would aggro based on many different things. Of course some did with sight and sound so as long as you snuck behind them or had a spell that silenced your movement things were fine. However there were others like smell, magic aggro, and blood aggro. You can guess the magic one however blood aggro (most undead had this) happened when your life was 25% or lower I believe and the undead would have a large aggro range for this. It made things interesting when you were running from mobs and night time hits and all these undead appear that were always at least 10 lvls higher than the normal mobs in the zone. :p  
  • Live in Australia? Domino's Pizza Delivers Themed Delights - Final Fantasy XIV -

    DMKano said:
    I know I am a minority - but just seeing those pizza slices - yuck, so gross.

    Yeah I hate pizza
    You don't like pizza!! That is like not liking ice cream or mashed potato's. That's ok I make lamb. :)