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My post has been taken to mean I was talking in legal terms. The post was in answer to @Torval when he likened loot boxes to playing a game.Superman0X said:Incorrect. If you pay for a game (be it single purchase, monthly sub, dlc,etc) and you do not get the same value of randomized loot as someone else, then the only thing that determines if this is gambling or not is whether the items have value. If they do, it is gambling. If they dont, it is not. That is how gambling is defined, almost universally, worldwide.kitarad said:It's one thing to run a dungeon and at the boss when loot drops you roll and it is also RNG but when you lose after playing through a dungeon it is never the same as losing when you buy with real money a loot box and then you open it and get a random item hoping each time you purchase the box you're going to get the weapon you want. In the former case it is part of playing the game and the latter case it is the developers playing you.
Games are a matter of chance while that is true comparing the chance of buying loot boxes to rolling for gear from a boss is clearly not even the same thing and trying to say it is is disingenuous.
This is why no developer/publisher ever takes the gambling debate seriously. This is also why they allow it to continue to come up... because as long as the debate is about gambling (which they know is incorrect) it prevents actual discussion about the things that are actually wrong about lootboxes, that can force them to change business practices.
P.S. You do realize that if lootboxes were gambling, everyone who ever bought one would be a criminal.